Abstract

This letter describes an evolutionary system for creating lifelike three-dimensional plants and flowers, our main goal being the facilitation of producing realistic plant imagery. With these two goals in mind—ease of generation and realism—we designed the plant genotype and the genotype-to-phenotype mapping. Diversity in our system comes about through two distinct processes—evolution and randomization—allowing the creation not only of single plants but of entire gardens and forests. Thus, we are able to readily produce natural-looking artificial scenes.

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