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Fumiya Iida
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Journal Articles
Publisher: Journals Gateway
Artificial Life (2023) 29 (2): 168–186.
Published: 01 May 2023
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The ability to express diverse behaviors is a key requirement for most biological systems. Underpinning behavioral diversity in the natural world is the embodied interaction between the brain, body, and environment. Dynamical systems form the basis of embodied agents, and can express complex behavioral modalities without any conventional computation. While significant study has focused on designing dynamical systems agents with complex behaviors, for example, passive walking, there is still a limited understanding about how to drive diversity in the behavior of such systems. In this article, we present a novel hardware platform for studying the emergence of individual and collective behavioral diversity in a dynamical system. The platform is based on the so-called Bernoulli ball, an elegant fluid dynamics phenomenon in which spherical objects self-stabilize and hover in an airflow. We demonstrate how behavioral diversity can be induced in the case of a single hovering ball via modulation of the environment. We then show how more diverse behaviors are triggered by having multiple hovering balls in the same airflow. We discuss this in the context of embodied intelligence and open-ended evolution, suggesting that the system exhibits a rudimentary form of evolutionary dynamics in which balls compete for favorable regions of the environment and exhibit intrinsic “alive” and “dead” states based on their positions in or outside of the airflow.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2022) 28 (3): 287–288.
Published: 04 August 2022
Journal Articles
Publisher: Journals Gateway
Artificial Life (2021) 27 (3–4): 204–219.
Published: 16 March 2022
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Behavioral diversity seen in biological systems is, at the most basic level, driven by interactions between physical materials and their environment. In this context we are interested in falling paper systems, specifically the V-shaped falling paper (VSFP) system that exhibits a set of discrete falling behaviors across the morphological parameter space. Our previous work has investigated how morphology influences dominant falling behaviors in the VSFP system. In this article we build on this analysis to investigate the nature of behavioral transitions in the same system. First, we investigate stochastic behavior transitions. We demonstrate how morphology influences the likelihood of different transitions, with certain morphologies leading to a wide range of possible paths through the behavior-space. Second, we investigate deterministic transitions. To investigate behaviors over longer time periods than available in falling experiments we introduce a new experimental platform. We demonstrate how we can induce behavior transitions by modulating the energy input to the system. Certain behavior transitions are found to be irreversible, exhibiting a form of hysteresis, while others are fully reversible. Certain morphologies are shown to behave like simplistic sequential logic circuits, indicating that the system has a form of memory encoded into the morphology–environment interactions. Investigating the limits of how morphology–environment interactions induce non-trivial behaviors is a key step for the design of embodied artificial life-forms.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2020) 26 (4): 484–506.
Published: 01 February 2021
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We introduce the framework of reality-assisted evolution to summarize a growing trend towards combining model-based and model-free approaches to improve the design of physically embodied soft robots. In silico , data-driven models build, adapt, and improve representations of the target system using real-world experimental data. By simulating huge numbers of virtual robots using these data-driven models, optimization algorithms can illuminate multiple design candidates for transference to the real world. In reality , large-scale physical experimentation facilitates the fabrication, testing, and analysis of multiple candidate designs. Automated assembly and reconfigurable modular systems enable significantly higher numbers of real-world design evaluations than previously possible. Large volumes of ground-truth data gathered via physical experimentation can be returned to the virtual environment to improve data-driven models and guide optimization. Grounding the design process in physical experimentation ensures that the complexity of virtual robot designs does not outpace the model limitations or available fabrication technologies. We outline key developments in the design of physically embodied soft robots in the framework of reality-assisted evolution.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2017) 23 (2): 169–185.
Published: 01 May 2017
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Evolutionary algorithms have previously been applied to the design of morphology and control of robots. The design space for such tasks can be very complex, which can prevent evolution from efficiently discovering fit solutions. In this article we introduce an evolutionary-developmental (evo-devo) experiment with real-world robots. It allows robots to grow their leg size to simulate ontogenetic morphological changes, and this is the first time that such an experiment has been performed in the physical world. To test diverse robot morphologies, robot legs of variable shapes were generated during the evolutionary process and autonomously built using additive fabrication. We present two cases with evo-devo experiments and one with evolution, and we hypothesize that the addition of a developmental stage can be used within robotics to improve performance. Moreover, our results show that a nonlinear system-environment interaction exists, which explains the nontrivial locomotion patterns observed. In the future, robots will be present in our daily lives, and this work introduces for the first time physical robots that evolve and grow while interacting with the environment.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2013) 19 (1): 97–114.
Published: 01 January 2013
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In recent years, there has been increasing interest in the study of gait patterns in both animals and robots, because it allows us to systematically investigate the underlying mechanisms of energetics, dexterity, and autonomy of adaptive systems. In particular, for morphological computation research, the control of dynamic legged robots and their gait transitions provides additional insights into the guiding principles from a synthetic viewpoint for the emergence of sensible self-organizing behaviors in more-degrees-of-freedom systems. This article presents a novel approach to the study of gait patterns, which makes use of the intrinsic mechanical dynamics of robotic systems. Each of the robots consists of a U-shaped elastic beam and exploits free vibration to generate different locomotion patterns. We developed a simplified physics model of these robots, and through experiments in simulation and real-world robotic platforms, we show three distinctive mechanisms for generating different gait patterns in these robots.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2007) 13 (4): 419–421.
Published: 01 October 2007
Journal Articles
Publisher: Journals Gateway
Artificial Life (2005) 11 (1-2): 99–120.
Published: 01 January 2005
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New robotics is an approach to robotics that, in contrast to traditional robotics, employs ideas and principles from biology. While in the traditional approach there are generally accepted methods (e.g., from control theory), designing agents in the new robotics approach is still largely considered an art. In recent years, we have been developing a set of heuristics, or design principles, that on the one hand capture theoretical insights about intelligent (adaptive) behavior, and on the other provide guidance in actually designing and building systems. In this article we provide an overview of all the principles but focus on the principles of ecological balance , which concerns the relation between environment, morphology, materials, and control, and sensory-motor coordination , which concerns self-generated sensory stimulation as the agent interacts with the environment and which is a key to the development of high-level intelligence. As we argue, artificial evolution together with morphogenesis is not only “nice to have” but is in fact a necessary tool for designing embodied agents.