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Seth Bullock
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Journal Articles
Publisher: Journals Gateway
Artificial Life (2017) 23 (4): 493–517.
Published: 01 November 2017
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Social learning, defined as the imitation of behaviors performed by others, is recognized as a distinctive characteristic in humans and several other animal species. Previous work has claimed that the evolutionary fixation of social learning requires decision-making cognitive abilities that result in transmission bias (e.g., discriminatory imitation) and/or guided variation (e.g., adaptive modification of behaviors through individual learning). Here, we present and analyze a simple agent-based model that demonstrates that the transition from instinctive actuators (i.e., non-learning agents whose behavior is hardcoded in their genes) to social learners (i.e., agents that imitate behaviors) can occur without invoking such decision-making abilities. The model shows that the social learning of a trait may evolve and fix in a population if there are many possible behavioral variants of the trait, if it is subject to strong selection pressure for survival (as distinct from reproduction), and if imitation errors occur at a higher rate than genetic mutation. These results demonstrate that the (sometimes implicit) assumption in prior work that decision-making abilities are required is incorrect, thus allowing a more parsimonious explanation for the evolution of social learning that applies to a wider range of organisms. Furthermore, we identify genotype-phenotype disengagement as a signal for the imminent fixation of social learners, and explain the way in which this disengagement leads to the emergence of a basic form of cultural evolution (i.e., a non-genetic evolutionary system).
Journal Articles
Publisher: Journals Gateway
Artificial Life (2012) 18 (3): 267–290.
Published: 01 July 2012
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We introduce a distinction between algorithm performance and algorithm competence and argue that bio-inspired computing should characterize the former rather than the latter. To exemplify this, we explore and extend a bio-inspired algorithm for collective construction influenced by paper wasp behavior. Despite its being provably general in its competence, we demonstrate limitations on the algorithm's performance. We explain these limitations, and extend the algorithm to include pheromone-mediated behavior typical of termites. The resulting hybrid waspmite algorithm shares the generality of the original wasp algorithm, but exhibits improved performance and scalability.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2006) 12 (2): 189–192.
Published: 01 April 2006
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Visualization has an increasingly important role to play in scientific research. Moreover, visualization has a special role to play within artificial life as a result of the informal status of its key explananda: life and complexity. Both are poorly defined but apparently identifiable via raw inspection. Here we concentrate on how visualization techniques might allow us to move beyond this situation by facilitating increased understanding of the relationships between an ALife system's (low-level) composition and organization and its (high-level) behavior. We briefly review the use of visualization within artificial life, and point to some future developments represented by the articles collected within this special issue.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2006) 12 (2): 193–197.
Published: 01 April 2006
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Evolutionary activity statistics and their visualization are introduced, and their motivation is explained. Examples of their use are described, and their strengths and limitations are discussed. References to more extensive or general accounts of these techniques are provided.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2002) 8 (1): 87–100.
Published: 01 January 2002
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Many artificial life researchers stress the interdisciplinary character of the field. Against such a backdrop, this report reviews and discusses artificial life, as it is depicted in, and as it interfaces with, adjacent disciplines (in particular, philosophy, biology, and linguistics), and in the light of a specific historical example of interdisciplinary research (namely cybernetics) with which artificial life shares many features. This report grew out of a workshop held at the Sixth European Conference on Artificial Life in Prague and features individual contributions from the workshop's eight speakers, plus a section designed to reflect the debates that took place during the workshop's discussion sessions. The major theme that emerged during these sessions was the identity and status of artificial life as a scientific endeavor.
Journal Articles
Publisher: Journals Gateway
Artificial Life (2000) 6 (2): 145–148.
Published: 01 April 2000