Hanging Out,  
Messing Around,  
and Geeking Out  
T E N T H A N N I V E R S A R Y E D I T I O N  
Kids Living  
and Learning  
with New Media  
Mizuko Ito  
Sonja Baumer  
Matteo Bittanti  
danah boyd  
Rachel Cody  
Becky Herr-Stephenson  
Heather A. Horst  
Patricia G. Lange  
Dilan Mahendran  
Katynka Z. Martínez  
C. J. Pascoe  
with contributions by Judd Antin, Megan Finn,  
Arthur Law, Annie Manion, Sarai Mitnick,  
David Schlossberg, and Sarita Schoenebeck  
with a new preface by Mizuko Ito  
and Heather A. Horst  
Dan Perkel  
Laura Robinson  
Christo Sims  
Lisa Tripp  
Hanging Out, Messing Around, and Geeking Out  
The John D. and Catherine T. MacArthur Foundation Series on Digital  
Media and Learning  
Civic Life Online: Learning How Digital Media Can Engage Youth, edited by W. Lance  
Bennett  
Digital Media, Youth, and Credibility, edited by Miriam J. Metzger and Andrew J. Flanagin  
Digital Youth, Innovation, and the Unexpected, edited by Tara McPherson  
The Ecology of Games: Connecting Youth, Games, and Learning, edited by Katie Salen  
Learning Race and Ethnicity: Youth and Digital Media, edited by Anna Everett  
Youth, Identity, and Digital Media, edited by David Buckingham  
Engineering Play: A Cultural History of Children’s Software by Mizuko Ito  
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media  
by Mizuko Ito et al.  
The Civic Web: Young People, the Internet, and Civic Participation by Shakuntala Banaji  
and David Buckingham  
Connected Play: Tweens in a Virtual World by Yasmin B. Kafai and Deborah A. Fields  
The Digital Youth Network: Cultivating Digital Media Citizenship in Urban Communities  
edited by Brigid Barron, Kimberley Gomez, Nichole Pinkard, and Caitlin K. Martin  
The Interconnections Collection developed by Kylie Peppler, Melissa Gresalfi, Katie  
Salen Tekinbaş, and Rafi Santo  
Gaming the System: Designing with Gamestar Mechanic by Katie Salen Tekinbaş,  
Melissa Gresalfi, Kylie Peppler, and Rafi Santo  
Script Changers: Digital Storytelling with Scratch by Kylie Peppler, Rafi Santo, Melissa  
Gresalfi, and Katie Salen Tekinbaş  
Short Circuits: Crafting E-Puppets with DIY Electronics by Kylie Peppler, Katie Salen  
Tekinbaş, Melissa Gresalfi, and Rafi Santo  
Soft Circuits: Crafting E-Fashion with DIY Electronics by Kylie Peppler, Melissa  
Gresalfi, Katie Salen Tekinbaş, and Rafi Santo  
Connected Code: Children as the Programmers, Designers, and Makers for the 21st Century  
by Yasmin B. Kafai and Quinn Burke  
Disconnected: Youth, New Media, and the Ethics Gap by Carrie James  
Education and Social Media: Toward a Digital Future edited by Christine Greenhow,  
Julia Sonnevend, and Colin Agur  
Framing Internet Safety: The Governance of Youth Online by Nathan W. Fisk  
Connected Gaming: What Making Video Games Can Teach Us About Learning and Lit-  
eracy by Yasmin B. Kafai and Quinn Burke  
Giving Voice: Mobile Communication, Disability, and Inequality by Meryl Alper  
Worried About the Wrong Things: Youth, Risk, and Opportunity in the Digital World by  
Jacqueline Ryan Vickery  
Good Reception: Teens, Teachers, and Mobile Media in a Los Angeles High School by  
Antero Garcia  
Families at Play: Connecting and Learning through Video Games by Sinem Siyahhan and  
Elisabeth Gee  
Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds and the  
Everyday by Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck  
Hanging Out, Messing Around, and Geeking Out  
Kids Living and Learning with New Media  
Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody,  
Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange,  
Dilan Mahendran, Katynka Z. Martínez, C. J. Pascoe, Dan Perkel,  
Laura Robinson, Christo Sims, and Lisa Tripp  
with contributions by Judd Antin, Megan Finn, Arthur Law, Annie Manion,  
Sarai Mitnick, David Schlossberg, and Sarita Schoenebeck  
The MIT Press  
Cambridge, Massachusetts  
London, England  
© 2010 Massachusetts Institute of Technology  
Preface to the tenth anniversary edition © 2019 Massachusetts Institute of  
Technology  
This work is subject to a Creative Commons CC BY 4.0 license.  
All rights reserved. No part of this book may be reproduced in any form by any  
electronic or mechanical means (including photocopying, recording, or information  
storage and retrieval) without permission in writing from the publisher.  
This book was set in Stone Sans and Stone Serif by SNP Best-set Typesetter Ltd., Hong  
Kong. Printed and bound in the United States of America.  
Library of Congress Cataloging-in-Publication Data  
Names: Ito, Mizuko, author. | Baumer, Sonja, author. | Bittanti, Matteo,  
author.  
Title: Hanging out, messing around, and geeking out : kids living and  
learning with new media / Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah  
Boyd, Rachel Cody, Becky Herr Stephenson, Heather A. Horst, Patricia G.  
Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel,  
Laura Robinson, Christo Sims, and Lisa Tripp ; preface by Mizuko Ito and  
Heather A. Horst with the assistance of Heather A. Horst.  
Description: Tenth Anniversary Edition. | Cambridge, MA : MIT Press, [2019] |  
Series: The John D. and Catherine T. MacArthur Foundation series on  
digital media and learning | Revised edition of Hanging out, messing  
around, and geeking out, c2010. | Includes bibliographical references and  
index.  
Identifiers: LCCN 2018059351 | ISBN 9780262537513 (pbk. : alk. paper)  
Subjects: LCSH: Mass media and youth--United States. | Digital media--Social  
aspects--United States. | Technology and youth--United States. |  
Learning--Social aspects.  
Classification: LCC HQ799.2.M352 H36 2019 | DDC 302.23083--dc23  
LC record available at https://lccn.loc.gov/2018059351  
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