The John D. and Catherine T. MacArthur Foundation Series on Digital
Media and Learning
Civic Life Online: Learning How Digital Media Can Engage Youth, edited by W. Lance
Bennett
Digital Media, Youth, and Credibility, edited by Miriam J. Metzger and Andrew J. Flanagin
Digital Youth, Innovation, and the Unexpected, edited by Tara McPherson
The Ecology of Games: Connecting Youth, Games, and Learning, edited by Katie Salen
Learning Race and Ethnicity: Youth and Digital Media, edited by Anna Everett
Youth, Identity, and Digital Media, edited by David Buckingham
Engineering Play: A Cultural History of Children’s Software by Mizuko Ito
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
by Mizuko Ito et al.
The Civic Web: Young People, the Internet, and Civic Participation by Shakuntala Banaji
and David Buckingham
Connected Play: Tweens in a Virtual World by Yasmin B. Kafai and Deborah A. Fields
The Digital Youth Network: Cultivating Digital Media Citizenship in Urban Communities
edited by Brigid Barron, Kimberley Gomez, Nichole Pinkard, and Caitlin K. Martin
The Interconnections Collection developed by Kylie Peppler, Melissa Gresalfi, Katie
Salen Tekinbaş, and Rafi Santo
Gaming the System: Designing with Gamestar Mechanic by Katie Salen Tekinbaş,
Melissa Gresalfi, Kylie Peppler, and Rafi Santo
Script Changers: Digital Storytelling with Scratch by Kylie Peppler, Rafi Santo, Melissa
Gresalfi, and Katie Salen Tekinbaş
Short Circuits: Crafting E-Puppets with DIY Electronics by Kylie Peppler, Katie Salen
Tekinbaş, Melissa Gresalfi, and Rafi Santo
Soft Circuits: Crafting E-Fashion with DIY Electronics by Kylie Peppler, Melissa
Gresalfi, Katie Salen Tekinbaş, and Rafi Santo
Connected Code: Children as the Programmers, Designers, and Makers for the 21st Century
by Yasmin B. Kafai and Quinn Burke
Disconnected: Youth, New Media, and the Ethics Gap by Carrie James
Education and Social Media: Toward a Digital Future edited by Christine Greenhow,
Julia Sonnevend, and Colin Agur
Framing Internet Safety: The Governance of Youth Online by Nathan W. Fisk
Connected Gaming: What Making Video Games Can Teach Us About Learning and Lit-
eracy by Yasmin B. Kafai and Quinn Burke
Giving Voice: Mobile Communication, Disability, and Inequality by Meryl Alper
Worried About the Wrong Things: Youth, Risk, and Opportunity in the Digital World by
Jacqueline Ryan Vickery
Good Reception: Teens, Teachers, and Mobile Media in a Los Angeles High School by
Antero Garcia
Families at Play: Connecting and Learning through Video Games by Sinem Siyahhan and
Elisabeth Gee
Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds and the
Everyday by Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck