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Movement Matters: How Embodied Cognition Informs Teaching and Learning
Edited by
Sheila L. Macrine,
Sheila L. Macrine
Sheila L. Macrine is Professor in the Department of STEM Education and Teacher Development at the University of Massachusetts Dartmouth.
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Jennifer M.B. Fugate
Jennifer M.B. Fugate
Jennifer M. B. Fugate is Associate Professor in the Department of Health Service Psychology at Kansas City University.
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The MIT Press
ISBN electronic:
9780262368995
In Special Collection:
CogNet
Publication date:
2022
Chapter Contents
- Responsive Teaching for Embodied Learning with Technology
- The Need for SpEED: Reimagining Accessibility through Special Education Embodied Design
- Immersive Learning Experiences in Augmented Reality (AR): Visualizing and Interacting with Magnetic Fields
- Evaluating Embodied Immersive STEM VR Using the Quality of Education in Virtual Reality Rubric (QUIVRR)
Citation
2022. "Applied Technology", Movement Matters: How Embodied Cognition Informs Teaching and Learning, Sheila L. Macrine, Jennifer M.B. Fugate
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License
The open access edition of this book was made possible by generous funding and support from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Responsive Teaching for Embodied Learning with Technology
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License
The open access edition of this book was made possible by generous funding and support from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
The Need for SpEED: Reimagining Accessibility through Special Education Embodied Design
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License
The open access edition of this book was made possible by generous funding and support from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Immersive Learning Experiences in Augmented Reality (AR): Visualizing and Interacting with Magnetic Fields
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License
The open access edition of this book was made possible by generous funding and support from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Evaluating Embodied Immersive STEM VR Using the Quality of Education in Virtual Reality Rubric (QUIVRR)
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License
The open access edition of this book was made possible by generous funding and support from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.