Real Life in Real Time: Live Streaming Culture
Johanna Brewer is Assistant Professor of Computer Science at Smith College and the Director of Research at AnyKey.
Bo Ruberg is Associate Professor, Department of Film and Media Studies, University of California, Irvine. They are the author of
Amanda L. L. Cullen is User Researcher at Blizzard Entertainment. She received her PhD in Informatics at the University of California, Irvine.
Christopher J. Persaud is a PhD candidate at the Annenberg School for Communication and Journalism, University of Southern California.
The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces.
Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more.
While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.
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Table of Contents
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Streaming beyond Video Games
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Tackling Toxicity in Real Time
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Broadcasting Gender and Sexuality
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Designing the Live Aesthetic
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Revolutionizing Cultural Production
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