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Eric Klopfer
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Publisher: The MIT Press
Published: 27 October 2020
DOI: 10.7551/mitpress/12091.003.0043
EISBN: 9780262361088
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0001
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0002
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0003
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0004
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0005
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0006
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0007
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0008
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0009
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0010
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0011
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0012
EISBN: 9780262346078
Book: Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.003.0013
EISBN: 9780262346078
Publisher: The MIT Press
Published: 17 July 2018
DOI: 10.7551/mitpress/10887.001.0001
EISBN: 9780262346078
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished , an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio , a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
Publisher: The MIT Press
Published: 14 September 2012
DOI: 10.7551/mitpress/9139.001.0001
EISBN: 9780262305624
The rise and fall of iCue: lessons about new media, old media, and education from an NBC-MIT joint venture into interactive learning. In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia educational site, it was perfectly in tune with the times. iCue was a surefire way for NBC to reach younger viewers and for MIT to test innovative educational methods in the real world. But iCue was a failure: it never developed an audience and was canceled as if it were a sitcom with bad ratings. In The More We Know , Eric Klopfer and Jason Haas, both part of the MIT development team, describe the rise and fall of iCue and what it can teach us about new media, old media, education, and the challenges of innovating in educational media. Klopfer and Haas show that iCue was hampered by, among other things, an educational establishment focused on “teaching to the test,” television producers uncomfortable with participatory media, and confusion about the market. But this is not just a cautionary tale; sometimes more can be learned from an interesting failure than a string of successes. Today's educational technology visionaries (iPads for everyone!) might keep this lesson in mind.
Publisher: The MIT Press
Published: 14 September 2012
DOI: 10.7551/mitpress/9139.003.0001
EISBN: 9780262305624
Publisher: The MIT Press
Published: 14 September 2012
DOI: 10.7551/mitpress/9139.003.0002
EISBN: 9780262305624
Publisher: The MIT Press
Published: 14 September 2012
DOI: 10.7551/mitpress/9139.003.0003
EISBN: 9780262305624
Publisher: The MIT Press
Published: 14 September 2012
DOI: 10.7551/mitpress/9139.003.0004
EISBN: 9780262305624