Skip Nav Destination
Close Modal
Update search
NARROW
Format
Subjects
Date
Availability
1-20 of 30
Larissa Hjorth
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.001.0001
EISBN: 9780262360418
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play , Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play , pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, materiall, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0001
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0002
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0003
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0005
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0006
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0007
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0009
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0010
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0011
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0012
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0013
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0014
EISBN: 9780262360418
Book: Ambient Play
Publisher: The MIT Press
Published: 15 September 2020
DOI: 10.7551/mitpress/12422.003.0015
EISBN: 9780262360418
Publisher: The MIT Press
Published: 13 May 2016
DOI: 10.7551/mitpress/9588.003.0001
EISBN: 9780262334013
Publisher: The MIT Press
Published: 13 May 2016
DOI: 10.7551/mitpress/9588.003.0002
EISBN: 9780262334013
Publisher: The MIT Press
Published: 13 May 2016
DOI: 10.7551/mitpress/9588.003.0003
EISBN: 9780262334013
Publisher: The MIT Press
Published: 13 May 2016
DOI: 10.7551/mitpress/9588.003.0004
EISBN: 9780262334013