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Simon Ferrari
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Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0001
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0002
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0003
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0004
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0005
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0006
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0007
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0008
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0009
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0010
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0011
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0012
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.003.0013
EISBN: 9780262289221
Publisher: The MIT Press
Published: 01 October 2010
DOI: 10.7551/mitpress/8854.001.0001
EISBN: 9780262289221
How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism , for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.