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Series: History of Computing
Publisher: The MIT Press
Published: 07 January 2025
DOI: 10.7551/mitpress/10546.001.0001
EISBN: 9780262380270
How Taiwan rose to global prominence in high tech manufacturing, from computer maker to the world's leading chip manufacturer. How did Taiwan, a former Japanese colony and the last fortress of the defeated Chinese Nationalists, ascend to such heights in high-tech manufacturing? In Island Tinkerers , Honghong Tinn tells the critical history of how hobbyists and enthusiasts in Taiwan, including engineers, technologists, technocrats, computer users, and engineers-turned-entrepreneurs, helped transform the country with their hands-on engagement with computers. Rather than engaging in wholesale imitation of US sources, she explains, these technologists tinkered with imported computing technology and experimented with manufacturing their own versions, resulting in their own brand of successful innovation. Defying the stereotype of “the West innovates, and the East imitates,” Tinn tells the story of Taiwanese technologists' efforts over the past six decades. Beginning in the 1960s, they grappled with the “black-boxed” computers that were newly available through international technical-aid programs. Shortly after, multinational corporations that outsourced transistor and integrated circuit assembly overseas began employing Taiwanese engineers and factory workers. Island tinkerers developed strategies to adapt, modify, assemble, and work with computers in an inventive manner. It was through this creative and ingenious tinkering with computers that they were able to gain a better understanding of the technology, opening the door to future manufacturing endeavors that now include Acer, Foxconn, Asus, and Taiwan Semiconductor Manufacturing Company (TSMC).
Publisher: The MIT Press
Published: 31 December 2024
DOI: 10.7551/mitpress/15142.001.0001
EISBN: 9780262380492
A richly illustrated exploration of humanity's drive to shape life as a spatial project, from Plato's time to the digital era. Place is something real, but space is generally conceived as abstract and immaterial. In The Feeling of Space , Christopher Bardt explores this damaging modern binary and traces the contradictory impulses that have dematerialized our sense of space through history: fear and wonder; a yearning for the infinite and the intimate; and the need for autonomy and for belonging. Using rich illustrations and examinations of art, technology, and philosophy, Bardt argues that if we can get back to first feeling space, then we can treat space as the substance that gives agency to our intersubjectivity—our exchange of conscious and unconscious thoughts. Expertly connecting ideas with clear examples from lived experiences, Bardt's revolutionary framework will appeal to a broad readership, particularly those who are interested in the theoretical and philosophical aspects of spaces. In an age when digital media have dissolved, not increased, our sense of connection, The Feeling of Space shows that when we learn to experience space as a medium as real as a place, we not only see ourselves as inherently spatialized beings but can rebuild the bonds that tie us together.
Publisher: The MIT Press
Published: 24 December 2024
DOI: 10.7551/mitpress/7374.001.0001
EISBN: 9780262380232
How the innate physical properties of different technologies influence the strategy and structure of the organizations implementing the technologies, the sequel to Design Rules: The Power of Modularity. In Design Rules , volume 2, Carliss Baldwin offers a comprehensive view of the digital economy by putting forth an original theory that explains how technology shapes organizations in a market economy. The theory claims that complementarities arising from the physical nature of technologies can be arrayed on a spectrum ranging from strong to very weak. Two basic types of technologies in turn exhibit different degrees of complementarity between their internal components. Flow production technologies, which are found in steel mills and auto factories, specify a series of steps, each of which is essential to the final product. In contrast, platform technologies, which are characteristic of computer hardware, software, and networks, are modular systems designed to provide options. Baldwin then investigates the dynamics of strategy for firms in platform ecosystems. Such firms create value by solving technical bottlenecks—technical barriers to performance that arise in different parts of the system as it evolves. They capture value by controlling and defending strategic bottlenecks—components that are (1) essential to the functioning of some part of the system; (2) unique; and (3) controlled by a profit-seeking enterprise. Strategic bottlenecks can be acquired by solving technical bottlenecks. They can be destroyed via tactics such as substitution, reverse engineering, bypassing the bottleneck, and enveloping a smaller bottleneck within a larger one. Strategy in platform ecosystems can thus be viewed as the effective management of technical and strategic bottlenecks within a modular technical system.
Publisher: The MIT Press
Published: 17 December 2024
DOI: 10.7551/mitpress/15344.001.0001
EISBN: 9780262381239
An exploration of how we know we're playing and what happens when we don't. Playframes builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson's primary question: How do we know we're playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that metacommunicate the message “this is play.” This “big tent” approach covers a broad swath of playframes, ranging from theme parks to cosplay, board and video games, and sports, and describes how spatial and temporal frames, as well as artifacts such as costumes and uniforms, toys, and sports equipment, let us know when a play activity is underway. Pearce teases out distinctions between ritual and play activities, including social practices in which they merge or are indistinguishable, as well as incidents of frame breach or misalignment, where participants' perception of “what is going on” diverges. These principles are illustrated with a series of four topical studies that explore various scenarios in which play and non-play contexts are juxtaposed or blurred. These span from delightful (fan convention cosplay and simulated and virtual weddings) to confusing (virtual currency and bitcoin) to dangerous. Building on recent research, the book culminates with an in-depth analysis of the gaming roots of the January 6 Capitol insurrection and argues that playframe breach and deliberate misalignment were the major contributing factors.
Publisher: The MIT Press
Published: 17 December 2024
DOI: 10.7551/mitpress/15394.001.0001
EISBN: 9780262379953
Luminous essays on artists of the Italian Renaissance by one of our most inspired writers on the history and making of art. In the three centuries from 1450 to 1750 painters, sculptors, and architects emerged from the medieval craft guilds of Italy to claim a new social status as creators, whose gorgeous handiwork, now called “art,” expressed lofty inspiration as much as manual skill. In The Lies of the Artists, Ingrid Rowland takes us into the world of these artists, and into their seemingly miraculous ways of transforming transcendent ideas into tangible works of art that challenged and redefined reality, “lies” with the power to reveal a deeper truth. As the great art patron Daniele Barbaro wrote: “bisogna aprire gli occhi,” or “you have to open your eyes.” And this is precisely what Rowland does in these essays, bringing her knowledge, keen perception, and singular wit to bear on the art and lives of Renaissance masters, including Michelangelo, Caravaggio, Bernini, Raphael, Titian, and El Greco, as well as some overlooked artists of phenomenal talent, such as Antonello da Messina, Andrea del Sarto, and Bertoldo di Giovanni. In dazzling prose, as luminous and versatile as the painterly effects she describes, she shows us the work of these artists in eye-opening, thought-provoking ways, recreating the delight and insight that the discovery of great art evokes.
Publisher: The MIT Press
Published: 17 December 2024
DOI: 10.7551/mitpress/14962.001.0001
EISBN: 9780262381178
A deep look into the multifaceted landscape of artificial intelligence, considering AI's ethical and societal implications and celebrating its diverse and innovative applications. In this edited collection Collaborative Intelligence , Mira Lane and Arathi Sethumadhavan embark on a captivating exploration of artificial intelligence. The book delves deeply into the dynamic interplay between theory and practice, shedding light on the transformative potential and complexities of AI. For practitioners deeply immersed in the world of AI, Lane and Sethumadhavan offer firsthand accounts and insights from technologists, academics, and thought leaders, as well as a series of compelling case studies, ranging from AI's impact on artistry to its role in addressing societal challenges like modern slavery and wildlife conservation. As the global AI market burgeons, this book enables collaboration, knowledge sharing, and interdisciplinary dialogue. It caters not only to the practitioners shaping the AI landscape but also to policymakers striving to navigate the intricate relationship between humans and machines, as well as academics. Divided into two parts, the first half of the book offers readers a comprehensive understanding of AI's historical context, its influence on power dynamics, human-AI interaction, and the critical role of audits in governing AI systems. The second half unfolds a series of eight case studies, unraveling AI's impact on fields as varied as healthcare, vehicular safety, conservation, human rights, and the metaverse. Each chapter in this book paints a vivid picture of AI's triumphs and challenges, providing a panoramic view of how it is reshaping our world.
Series: Short Circuits
Publisher: The MIT Press
Published: 10 December 2024
DOI: 10.7551/mitpress/14339.001.0001
EISBN: 9780262379724
An analysis of contemporary authoritarianism and the medium in which it flourishes, the internet, as well as what lies at the complex intersection of authority and technology. In recent decades, a new style of authoritarian politics has taken hold throughout the liberal-democratic world. The new authority figures are characterized by obscene, transgressive behavior, reminiscent of the “crowd” leader as theorized by Freud, only far less transient. In The Emperor's New Nudity , Yuval Kremnitzer considers the fraught intersection of authority and technology—the internet being the medium that has allowed contemporary authoritarianism to thrive—asking foundational questions such as: How can we think of the network as a social phenomenon? What can social and political phenomena teach us about the nature of the new technology? And how does technology reshape the very fabric of social and political life? Technology, Kremnitzer writes, leads us toward an impersonal and hyperrational world to such an extent that it renders human subjectivity outmoded. Authority, on the other hand, anchors our subjective identifications to certain figures and seems to be hopelessly primitive and irrational. What is required, then, is a dialectics of the primal—a study of the way in which what strikes us as essential enters into the dynamics of historical change. From this perspective, authority and technology can be said to be divided by a common object—the unwritten law, and the special knowledge that pertains to it: a knowledge without knowers.
Series: Short Circuits
Publisher: The MIT Press
Published: 10 December 2024
DOI: 10.7551/mitpress/14098.001.0001
EISBN: 9780262369145
A provocative book that proposes a new and surprising inspiration for philosophy today—the canine thinker from Kafka's story “Investigations of a Dog.” Written toward the end of Kafka's life, “Investigations of a Dog” ( Forschungen eines Hundes , 1922) is one of the lesser-known and most enigmatic works in the author's oeuvre. Kafka's tale of philosophical adventure is that of a lone, maladjusted dog who challenges the dogmatism of established science and pioneers an original research program in pursuit of the mysteries of his self and his world. In How to Research Like a Dog , Aaron Schuster uses the canine as a guide dog to rediscover Kafka's fictional universe, while taking up the cause of this ingenious, possessed, melancholy, comical, and revolutionary thinker. Neither an exercise in literary criticism nor a traditional philosophical commentary, this charming and idiosyncratic book aligns itself with the research program of Kafka's dog. It constructs an “impossible” system based on the fourfold division of nourishment, music, incantation, and freedom—or, stated a bit differently: enjoyment, art, institutions, and freedom. From Plato to Flaubert, Lispector, and Lacan, Schuster puts the dog in dialogue with psychoanalytic theory, the history of philosophy, and modern literature. Imagining the “Unknown University” that Kafka's new science calls for, the book enlists new comrades in the dog's struggle.
Series: Platform Studies
Publisher: The MIT Press
Published: 10 December 2024
DOI: 10.7551/mitpress/15194.001.0001
EISBN: 9780262380577
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun . The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records . It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun , Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software , Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.
Series: Vienna Series in Theoretical Biology
Publisher: The MIT Press
Published: 03 December 2024
DOI: 10.7551/mitpress/14860.001.0001
EISBN: 9780262380638
A reinterpretation of James Lovelock's Gaia Hypothesis through the lens of Darwinian natural selection and multispecies community evolution. First conceived in the 1970s, James Lovelock's Gaia Hypothesis proposed that living organisms developed in tandem with their inorganic surroundings, forming a complex, self-regulating system. Today, most evolutionary biologists consider the theory problematic. In Darwinizing Gaia , W. Ford Doolittle, one of evolutionary and molecular biology's most prestigious thinkers, reformulates what evolution by natural selection is while legitimizing the controversial Gaia Hypothesis. As the first book attempting to reconcile Gaia with Darwinian thinking, and the first on persistence-based evolution, Doolittle's clear, innovative position broadens evolutionary theory by offering potential remedies for Gaia's theoretical challenges. Unquestionably, the current “polycrisis” is the most complex that Homo sapiens has ever faced, and this book can help overcome the widespread belief that evolutionary biologists don't believe Lovelock. Written in the tradition of Richard Dawkins's The Selfish Gene , Darwinizing Gaia will appeal to students, evolutionary scientists, philosophers, and microbiologists, as well as environmentalists seeking to understand the Earth as a system, at a time when climate change has drawn our planet's structure and function into sharp relief.
Publisher: The MIT Press
Published: 03 December 2024
DOI: 10.7551/mitpress/15425.001.0001
EISBN: 9780262380898
A media history of simulation that contextualizes our digital heritage and the history of computing. In Computing Legacies , Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age. In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.
Series: Urban and Industrial Environments
Publisher: The MIT Press
Published: 03 December 2024
DOI: 10.7551/mitpress/15174.001.0001
EISBN: 9780262381185
Why the energy transition must be more than a fuel source replacement, and how we can seize the opportunity of the transition to build a more just future for all. To meet the greenhouse gas emissions reductions needed to stave off the worst impacts of climate change, a transition away from fossil fuels must occur, as quickly as possible. But there are many unknowns when it comes to moving from theory to implementation for such a large-scale energy transition, not least regarding the social impact. In A Just Transition for All, J. Mijin Cha—a seasoned climate policy researcher who also works with advocacy organizations and unions—offers a comprehensive analysis of how we can enact transformational changes that meaningfully improve people's lives. Cha provides a novel governance framework called the Four+ Pillars , formulated from original research to provide a way to move from theory to practice. The Pillars framework includes a novel analysis that guides readers in understanding how to formulate effective just transition policies, what makes them just or unjust, and, similarly, what makes transition just and unjust. The framework also combines theoretical discussions with original empirical research and provides insights into perceptions of just transition. Grounded in real-world perspectives that make the case for policies that advance the interests of all, not just of fossil fuel workers, Cha charts the path forward to an equitable and sustainable future that no longer depends on fossil fuels.
Publisher: The MIT Press
Published: 19 November 2024
DOI: 10.7551/mitpress/15356.001.0001
EISBN: 9780262381253
A novel exploration of popular photographic media cultures in 1930s Europe through a feminist lens—and how visual social media changes what it means to be human both then and now. Glitchy Vision takes a feminist approach to media history to examine how photographic social media cultures change human bodies and the experience of being human. To illuminate these glitches, Greene focuses on the inevitable distortions that arise from looking at the past through the lens of the present. Treating these distortions as tools as opposed to obstacles, Greene uncovers new ways of viewing social media cultures of the past, while also revealing parallels between historical contexts and our contemporary digital media environment. Greene uses three “born-digital keywords”—real time, algorithmic filters, and sousveillance—to examine photographic media environments in and around 1930s Europe. Each chapter of the book places one of the keywords in dialogue with an unconventional archive of popular “feminized” cultural artifacts and technological innovations from this historical moment that have been overlooked as critical resources for media studies: Evelyn Waugh's bestselling novel Vile Bodies (1930) and photographic reproductions for the tabloid press; Lee Miller's war photography for British Vogue and glamourous photo-retouching techniques; and the Mass-Observation Movement's surrealist anthropology. Glitchy Vision provides new strategies for reading history that show how small shifts in the circuits that connect bodies and media affect what it means to be human both in the past and today.
Publisher: The MIT Press
Published: 19 November 2024
DOI: 10.7551/mitpress/14869.001.0001
EISBN: 9780262380430
How to confront the challenge of creating antiracist behavioral design—and how to successfully implement the solutions. Behavioral science has been celebrated as a field whose insights can design a better world, but its color-blind approach has perpetuated unjust systems. With over three decades of collective experience at the forefront of applied behavioral science, authors Hall and Hernandez expose the consequences of this failure and the dangers of inaction. While our hesitancy is understandable—applied behavioral science alone won't dismantle structural racism—we've confused limitations with powerlessness. This book provides a call to action. Antiracist By Design provides the tools and a roadmap to an antiracist approach to applied behavioral science, including a step-by-step guide to reimagined behavioral design processes, “fan fiction” with antiracist makeovers to classic studies, and a revised behavioral map template that prompts users to consider systemic barriers. Written for anyone who wants to make the world a more just place, Hall and Hernandez use scholarly research alongside accessible stories (from Mozart and Chris Rock to the TV show Insecure ) to illuminate ways we can drive racial justice forward. Everyone from scholars to students to NGO program designers, will benefit from these renovated best practices.
Series: The Made Differently series
Publisher: The MIT Press
Published: 19 November 2024
DOI: 10.7551/mitpress/15161.001.0001
EISBN: 9780262380096
Full of playful graphics, provocative questions, and curious facts, this book asks what makes a city and how we might make them differently. What makes a city a city? Who says? Drafted over decades out of a dialogue between artist and author Nika Dubrovsky, the late anthropologist David Graeber, and Nika's then four-year-old son, this delightful and provocative book Cities Made Differently opens a space for invention and collaboration. Fusing anthropology, literature, play, and drawing, the book is essentially a visual essay that asks us to reconsider our ideas about cities and the people who inhabit them. Drawing us into a world of history and myth, science and imagination, Graeber and Dubrovsky invite us to rethink the worlds we inhabit—because we can, and nothing is too strange or too wonderful to be true. With inspired pictures and prompts, Cities Made Differently asks what a city is, or could be, or once was. Sleeping at the bottom of the ocean? Buried in lava? What were those cities of long ago, and what will the cities of the future be? They might be virtual, ruled by AI, or islands of beautiful architecture afloat in seas of greenery. They might be utopian places of refuge or refugee camps as far as the eye can see. On land, underground or aloft, excavated or imagined, cities, this book tells us in provocative and funny ways, can be anything we want them to be—and what we want them to be can tell us something about who we are, what it is to be human, and what's possible when we make way for wonder. Cities Made Differently exists in two versions, one for reading and thinking, the other, downloadable at a4kids.org, for drawing and dreaming.
Publisher: The MIT Press
Published: 19 November 2024
DOI: 10.7551/mitpress/15132.001.0001
EISBN: 9780262379762
How innovation hotspots for the world's aging population may prove to be of vital economic and strategic importance in the years ahead. Populations around the world are aging, and older adults' economic influence—already considerable—stands to grow markedly in the decades ahead. Finding ways to make these lives better is a win-win-win: for older consumers; for aging economies; and for companies and the regions where they reside. This much-needed volume edited by Joseph Coughlin and Luke Yoquinto, Longevity Hubs , brings together contributors—entrepreneurs, researchers, designers, public servants, and others—who are addressing the multifaceted concerns of aging societies. Together, they explore the possibility that specific regions will soon distinguish themselves as longevity hubs: a home to disproportionate economic and innovative activity for older populations. If a region were to emerge as such a disproportionate hotspot, that area and its home nation might better weather some of the challenges posed by population aging, while at the same time providing a cash injection into the local economy thanks to aging markets domestic and foreign. Longevity Hubs explores strategies adopted by different areas' government and industry leaders to promote such activity; who different regions' target markets are; and how local, older adults may affect (and be affected by) innovation in their area. Longevity Hubs opens on Greater Boston, with the collected articles comprising the “Longevity Hub” special project that ran in the Boston Globe in 2021 and 2022. Then the book zooms out to take in a more global stage, in the form of nine chapters written by representatives of cities and regions staking a claim as powerhouses of aging innovation. These include Louisville, in the US; Newcastle, in the UK; Dubai; Milan; São Paulo; Tel Aviv; regions in Japan and Thailand; and Aging2.0, a distributed network.
Publisher: The MIT Press
Published: 12 November 2024
DOI: 10.7551/mitpress/14061.001.0001
EISBN: 9780262375405
An exploration of the emerging quantum technological paradigm and its effects on human consciousness and cultures. In Quantum Ecology , Stefano Calzati and Derrick de Kerckhove identify three technological ecologies—linguistic, digital, and quantum—to better understand today's shattered globalized contemporaneity and navigate the impact of soon-to-come quantum information technologies. Today's societies, based as they are on language and writing, face disruption brought on by digital transformation, which is not predicated on sharing meaning but on sheer computability. This produces what the authors call an “epistemological crisis.” From here, the book explores how emerging quantum computers and communication will trigger an even deeper existential shift based on quantum physics' principles of discreteness, uncertainty, and entanglement. Enriched with evidence from biology, anthropology, sociolinguistics, and information and cognitive sciences, the authors draw upon diverse case studies to sustain a convincing philosophical and political argument. The book's chapters move from a discussion about the coevolution of humans and language to the codependence of writing, thinking, and innovation, then proceed to investigate “datacracy,” the power of algorithms. Finally, the authors outline the looming psychocultural effects and geopolitical challenges of the nascent quantum technological paradigm.
Publisher: The MIT Press
Published: 12 November 2024
DOI: 10.7551/mitpress/14229.001.0001
EISBN: 9780262379335
How a protean mathematical object, the graph, ushered in new images, tools, and infrastructures for design and catalyzed a digital future for architecture. In Graph Vision , Theodora Vardouli offers a fresh history of architecture's early entanglements with modern mathematics and digital computing by focusing on a hidden protagonist: the graph. Fueled by iconoclastic sentiments and skepticism of geometric depiction, architects, she explains, turned to the skeletal underpinnings of their work, and with it the graph, as a site of representation, operation, and political possibility. Taking the reader on an enthralling journey through a polyvalent mathematical entity, Vardouli combines close readings of graphs' architectural manifestations as images, tools, and infrastructures for design with original archival work on research centers that spearheaded mathematical and computational approaches to architecture. Structured thematically, Graph Vision weaves together archival findings on influential research groups such as the Land Use Built Form Studies Center at the University of Cambridge, the Center for Environmental Structure at Berkeley, the Architecture Machine Group at the Massachusetts Institute of Technology, among others, as well as important figures who led, or worked in proximity to, these groups, including Lionel March, Christopher Alexander, and Yona Friedman. Together, this material chronicles the emergence of both a new way of seeing and a new prospect for the discipline that prefigured its digital futureâof a âgraph vision.â Vardouli argues that this vision was one of vacillation toward visual appearance. Digital approaches to architecture, she ultimately reveals, were founded on a profound ambivalence toward the visual realm endemic to mid-twentieth century architectural and mathematical modernisms.
Publisher: The MIT Press
Published: 12 November 2024
DOI: 10.7551/mitpress/15501.001.0001
EISBN: 9780262379991
An exploration of conceptual frameworks common to architecture and digital media. Also Known As offers analogies between objects and architecture, finding shared structures in physical things and architectural ideas, to render ideas relevant to a broad design audience. In this collection of written and visual work, Michelle JaJa Chang bridges conceptual frameworks found in architectural design and contemporary representation to examine design technology's social, material, and political effects. In architectural practice, where visual representation typically precedes building, techniques like drawing and imaging do not merely structure appearances. They are schemas, or organizational theories, connecting the abstract to the real. Buildings evidence representation's abilities to show how something is (through description) and how things should be (through projection). Also Known As is a book in fragments. Some ideas are examined in depth, in essay form, while others are explored as anecdotal discoveries. Longer essays begin with a description of an object or phenomenon outside of architecture (e.g., a surveillance blimp, ancient bowls, a cartoon) in the manner of case reports. Observations on curious objects and events are also occasions to consider more complex systems in architecture. Richly illustrated and accompanied by an afterword by architect Jesús Vassallo, Also Known As offers a unique perspective for readers interested in architecture, media, computation, design, and arts from the informed perspective of a practitioner.
Publisher: The MIT Press
Published: 05 November 2024
DOI: 10.7551/mitpress/15459.001.0001
EISBN: 9780262379830
A fundamental economic reconstruction of merger analysis to strengthen our ability to determine mergers' likely effects and improve merger regulation. Why rethink merger analysis? Because methods employed throughout the world violate basic precepts of decision analysis and economics. Fundamental principles are underdeveloped, inhibiting research, policy formulation, and merger review. In Rethinking Merger Analysis, Louis Kaplow undertakes a foundational analysis of the questions central to understanding and regulating horizontal mergers and shows why many conventional practices need to be altered or replaced. On the empirical front, Kaplow offers insights, identifies shortcomings, and proposes extensions of existing research. Altogether, merger review can be greatly improved to better identify harmful mergers and avoid thwarting beneficial ones. The correct economic analysis of anticompetitive effects conflicts sharply with the reigning market definition paradigm. This protocol is more deeply flawed than appreciated, readily produces large errors, and can result in uncertainty bounds on challenge thresholds of two orders of magnitude. Merger efficiencies are underanalyzed because of the failure to draw on relevant disciplines and pertinent industry expertise. Postmerger entry's role is mischaracterized in merger guidelines, and its direct welfare effects are ignored. Entry induced by the prospect of a subsequent buyout has until recently been disregarded. Proper assessment requires a dynamic framing that accounts for a merger regime's influence on the creation and capabilities of new generations of startups that are central to economic dynamism. This book eschews advocacy and instead focuses on clear thinking—indeed, rethinking—about how to improve merger policy and assessment.
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