Skip Nav Destination
Article navigation
Spring 2006
March 01 2006
Toward a Framework for Interactive Systems to Conduct Digital Audio and Video Streams
Eric Lee,
Eric Lee
Media Computing Group RWTH Aachen University 52056 Aachen, Germany eric@cs.rwth-aachen.de
Search for other works by this author on:
Thorsten Karrer,
Thorsten Karrer
Media Computing Group RWTH Aachen University 52056 Aachen, Germany karrer@cs.rwth-aachen.de
Search for other works by this author on:
Jan Borchers
Jan Borchers
Media Computing Group RWTH Aachen University 52056 Aachen, Germany borchers@cs.rwth-aachen.de
Search for other works by this author on:
Eric Lee
Media Computing Group RWTH Aachen University 52056 Aachen, Germany eric@cs.rwth-aachen.de
Thorsten Karrer
Media Computing Group RWTH Aachen University 52056 Aachen, Germany karrer@cs.rwth-aachen.de
Jan Borchers
Media Computing Group RWTH Aachen University 52056 Aachen, Germany borchers@cs.rwth-aachen.de
Online ISSN: 1531-5169
Print ISSN: 0148-9267
© 2006 Massachusetts Institute of Technology
2006
Computer Music Journal (2006) 30 (1): 21–36.
Citation
Eric Lee, Thorsten Karrer, Jan Borchers; Toward a Framework for Interactive Systems to Conduct Digital Audio and Video Streams. Computer Music Journal 2006; 30 (1): 21–36. doi: https://doi.org/10.1162/comj.2006.30.1.21
Download citation file:
Sign in
Don't already have an account? Register
Client Account
You could not be signed in. Please check your email address / username and password and try again.
Could not validate captcha. Please try again.
Sign in via your Institution
Sign in via your InstitutionEmail alerts
Advertisement
Cited By
Related Articles
A Framework for Building and Deploying the Multiparty Audio Service for Collaborative Environments
Presence: Teleoperators and Virtual Environments (December,2004)
Recursive Audio Cutting
Leonardo Music Journal (December,2003)
Time-Domain Adaptive Algorithms for Low- and High-Level Audio
Information Processing
Computer Music Journal (March,2021)
The Evolution of Spatial Audio in the AlloSphere
Computer Music Journal (December,2016)
Related Book Chapters
Stream Mining
Machine Learning for Data Streams: with Practical Examples in MOA
Choppy Streams of Consciousness
Subjective Time: The Philosophy, Psychology, and Neuroscience of Temporality
Conducting Research in Blended Courses
Blended Learning in Practice: A Guide for Practitioners and Researchers
Streaming beyond Video Games
Real Life in Real Time: Live Streaming Culture