[Editor's note: Selected reviews are posted on the Web at http://www.computermusicjournal.org (click on the Reviews tab). In some cases, they are either unpublished in the Journal itself or published in an abbreviated form in the Journal.]

In Objects (2020), Lefteris Papadimitriou has constructed a suite of works, each one demonstrating its own distinctive organizational strategy and range of digital abstractions. Each “object” in this series (there are seven) sustains a particular range of sonic layers. A studio process—forming connections between sounds that share similar gestural identities—determines the mixture of these layers. Papadimitriou's layers stem either from one type of morphology, or are the result of a more-complex arrangement of samples. Sometimes his materials are generated using modular sampling techniques from the Reaktor program. Papadimitriou also uses studio synthesis techniques, such as granulation, filtering, and time stretching. Where pitch qualities arise, he transforms these source materials.
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