Skip Nav Destination
Close Modal
Update search
NARROW
Format
Journal
TocHeadingTitle
Date
Availability
1-4 of 4
Aaron Einbond
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2022) 46 (4): 62–80.
Published: 01 December 2022
Abstract
View article
PDF
In this article, we address the role of machine learning (ML) in the composition of two new musical works for acoustic instruments and electronics through autoethnographic reflection on the experience. Our study poses the key question of how ML shapes, and is in turn shaped by, the aesthetic commitments characterizing distinctive compositional practices. Further, we ask how artistic research in these practices can be informed by critical themes from humanities scholarship on material engagement and critical data studies. Through these frameworks, we consider in what ways the interaction with ML algorithms as part of the compositional process differs from that with other music technology tools. Rather than focus on narrowly conceived ML algorithms, we take into account the heterogeneous assemblage brought into play: from composers, performers, and listeners to loudspeakers, microphones, and audio descriptors. Our analysis focuses on a deconstructive critique of data as being contingent on the decisions and material conditions involved in the data-creation process. It also explores how interaction among the human and nonhuman collaborators in the ML assemblage has significant similarities to—as well as differences from—existing models of material engagement. Tracking the creative process of composing these works, we uncover the aesthetic implications of the many nonlinear collaborative decisions involved in composing the assemblage.
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2022) 46 (4): 43–61.
Published: 01 December 2022
Abstract
View article
PDF
The situated spatial presence of musical instruments has been well studied in the fields of acoustics and music perception research, but so far it has not been the focus of human–AI interaction. We respond critically to this trend by seeking to reembody interactive electronics using data derived from natural acoustic phenomena. Two musical works, composed for human soloist and computer-generated live electronics, are intended to situate the listener in an immersive sonic environment in which real and virtual sources blend seamlessly. To do so, we experimented with two contrasting reproduction setups: a surrounding Ambisonic loudspeaker dome and a compact spherical loudspeaker array for radiation synthesis. A large database of measured radiation patterns of orchestral instruments served as a training set for machine learning models to control spatially rich 3-D patterns for electronic sounds. These are exploited during performance in response to live sounds captured with a spherical microphone array and used to train computer models of improvisation and to trigger corpus-based spatial synthesis. We show how AI techniques are useful to utilize complex, multidimensional, spatial data in the context of computer-assisted composition and human–computer interactive improvisation.
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2022) 46 (4): 1.
Published: 01 December 2022
Includes: Supplementary data
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2017) 41 (1): 61–75.
Published: 01 March 2017
Abstract
View article
PDF
The use of high-density loudspeaker arrays (HDLAs) has recently experienced rapid growth in a wide variety of technical and aesthetic approaches. Still less explored, however, are applications to interactive music with live acoustic instruments. How can immersive spatialization accompany an instrument already with its own rich spatial diffusion pattern, like the grand piano, in the context of a score-based concert work? Potential models include treating the spatialized electronic sound in analogy to the diffusion pattern of the instrument, with spatial dimensions parametrized as functions of timbral features. Another approach is to map the concert hall as a three-dimensional projection of the instrument's internal physical layout, a kind of virtual sonic microscope. Or, the diffusion of electronic spatial sound can be treated as an independent polyphonic element, complementary to but not dependent upon the instrument's own spatial characteristics. Cartographies (2014), for piano with two performers and electronics, explores each of these models individually and in combination, as well as their technical implementation with the Meyer Sound Matrix3 system of the Südwestrundfunk Experimentalstudio in Freiburg, Germany, and the 43.4-channel Klangdom of the Institut für Musik und Akustik at the Zentrum für Kunst und Media in Karlsruhe, Germany. The process of composing, producing, and performing the work raises intriguing questions, and invaluable hints, for the composition and performance of live interactive works with HDLAs in the future.