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Natasha Barrett
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Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2019) 43 (4): 110–120.
Published: 01 December 2019
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2016) 40 (4): 14–34.
Published: 01 December 2016
Abstract
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This article presents a report on technological and aesthetic practices in the variable-acoustics performance hall, Espace de Projection, at the Institut de Recherche et Coordination Acoustique/Musique. The hall is surrounded by a 350-loudspeaker array for sound-field reproduction using holophonic approaches such as wave-field synthesis and higher-order Ambisonics. First we present the design and implementation of the audio system and discuss the challenges of both hardware and software architectures. This is followed by a discussion of spatial composition techniques, aesthetic approaches, and methodologies for composing computer music for high-density loudspeaker arrays, explored through the paradigmatic examples of pieces produced by two artist-in-research residencies.
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2016) 40 (4): 35–46.
Published: 01 December 2016
Abstract
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Historically, most acousmatic works were composed in stereo and performed, or “diffused”, over loudspeaker orchestras. These systems furnished performers and composers with a wealth of opportunities to enhance the spatial contrast, motion, and musical articulations latent in the music. Although loudspeaker orchestras, stereo diffusion, and—more recently—hybrid performance techniques remain alive, especially in Europe, there is a trend towards fixed installation, high-density loudspeaker arrays (HDLAs), which I will call permanent HDLAs to differentiate them from loudspeaker-orchestra HDLAs. Permanent HDLAs (P-HDLAs) stimulate alternative approaches to musical space and pose challenges in both spatial composition and performance, encompassing both technology and aesthetics. This article consolidates many of the technical and aesthetic approaches that I have found specific to P-HDLAs with an emphasis on the application of higher-order Ambisonics (HOA) at fourth-order 3-D and above—what I will call V-HOA (“very high-order” Ambisonics) as distinguished from lower orders, or L-HOA (lower than fourth-order HOA). These approaches are guided by spatial-audio research, and then developed in a musical context. The study is divided into three sections: a description of musical and technical approaches that I have found to function over different P-HDLA installations; reflections on the compromises of lower-order monitoring during the compositional process; and presentation of the “Virtualmonium”: an instrument for the performance of stereo works that benefits from the growing popularity of P-HDLA installations.
Includes: Multimedia, Supplementary data
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2016) 40 (2): 47–69.
Published: 01 June 2016
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This article presents a new approach to interactive spatial sonification of multidimensional data as a tool for spatial sound synthesis, for composing temporal–spatial musical materials, and as an auditory display for scientists to analyze multidimensional data sets in time and space. The approach applies parameter-mapping sonification and is currently implemented in an application called Cheddar, which was programmed in Max/MSP. Cheddar sonifies data in real time, where the user can modify a wide variety of temporal, spatial, and sonic parameters during the listening process, and thus more easily uncover patterns and processes in the data than when applying non-real-time, noninteractive techniques. The design draws on existing literature concerning perception and acoustics, and it applies the author's practical experience in acousmatic composition, spectromorphology, and sound semantics, while addressing accuracy, flexibility, and ease of use. Although previous sonification applications have addressed some degree of real-time control and spatialization, this approach integrates space and sound in an interactive framework. Spatial information is sonified in high-order 3-D ambisonics, where the user can interactively move the virtual listening position to reveal details easily missed from fixed or noninteractive spatial views. Sounds used as input to the sonification take advantage of the rich spectra and extramusical attributes of acoustic sources, which, although previously theorized, are investigated here in a practical context thoroughly tested alongside acoustic and psychoacoustic considerations. Furthermore, when using Cheddar, no specialized knowledge of programming, acoustics, or psychoacoustics is required. These approaches position Cheddar at the junction between science and art. With one application serving both disciplines, the patterns and processes of science are more fluently appropriated into music or sound art, and vice versa for scientific research, science public outreach, and education.
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (1999) 23 (2): 11–18.
Published: 01 June 1999