Skip Nav Destination
Close Modal
Update search
NARROW
Date
Availability
1-3 of 3
Sonification
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2016) 40 (2): 47–69.
Published: 01 June 2016
Abstract
View article
PDF
This article presents a new approach to interactive spatial sonification of multidimensional data as a tool for spatial sound synthesis, for composing temporal–spatial musical materials, and as an auditory display for scientists to analyze multidimensional data sets in time and space. The approach applies parameter-mapping sonification and is currently implemented in an application called Cheddar, which was programmed in Max/MSP. Cheddar sonifies data in real time, where the user can modify a wide variety of temporal, spatial, and sonic parameters during the listening process, and thus more easily uncover patterns and processes in the data than when applying non-real-time, noninteractive techniques. The design draws on existing literature concerning perception and acoustics, and it applies the author's practical experience in acousmatic composition, spectromorphology, and sound semantics, while addressing accuracy, flexibility, and ease of use. Although previous sonification applications have addressed some degree of real-time control and spatialization, this approach integrates space and sound in an interactive framework. Spatial information is sonified in high-order 3-D ambisonics, where the user can interactively move the virtual listening position to reveal details easily missed from fixed or noninteractive spatial views. Sounds used as input to the sonification take advantage of the rich spectra and extramusical attributes of acoustic sources, which, although previously theorized, are investigated here in a practical context thoroughly tested alongside acoustic and psychoacoustic considerations. Furthermore, when using Cheddar, no specialized knowledge of programming, acoustics, or psychoacoustics is required. These approaches position Cheddar at the junction between science and art. With one application serving both disciplines, the patterns and processes of science are more fluently appropriated into music or sound art, and vice versa for scientific research, science public outreach, and education.
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2015) 39 (3): 59–70.
Published: 01 September 2015
Abstract
View article
PDF
Interactive sonification can provide a platform for demonstration and education as well as for monitoring and investigation. We present a system designed to demonstrate the facilities of the UK's most advanced large-scale research wave tank. The interactive sonification of water waves in the “ocean basin” wave tank at Plymouth University consisted of a number of elements: generation of ocean waves, acquisition and sonification of ocean-wave measurement data, and gesture-controlled pitch and amplitude of sonifications. The generated water waves were linked in real time to sonic features via depth monitors and motion tracking of a floating buoy. Types of water-wave patterns, varying in shape and size, were selected and triggered using wireless motion detectors attached to the demonstrator's arms. The system was implemented on a network of five computers utilizing Max/MSP alongside specialist marine research software, and was demonstrated live in a public performance for the formal opening of the Marine Institute building.
Journal Articles
Publisher: Journals Gateway
Computer Music Journal (2000) 24 (3): 48–68.
Published: 01 September 2000