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Pawel Grabarczyk
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Publisher: Journals Gateway
Design Issues (2021) 37 (2): 32–44.
Published: 08 April 2021
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By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.