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Brad L. Miller
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Journal Articles
Publisher: Journals Gateway
Evolutionary Computation (1999) 7 (3): 231–253.
Published: 01 September 1999
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This paper presents a model to predict the convergence quality of genetic algorithms based on the size of the population. The model is based on an analogy between selection in GAs and one-dimensional random walks. Using the solution to a classic random walk problem—the gambler's ruin—the model naturally incorporates previous knowledge about the initial supply of building blocks (BBs) and correct selection of the best BB over its competitors. The result is an equation that relates the size of the population with the desired quality of the solution, as well as the problem size and difficulty. The accuracy of the model is verified with experiments using additively decomposable functions of varying difficulty. The paper demonstrates how to adjust the model to account for noise present in the fitness evaluation and for different tournament sizes.
Journal Articles
Publisher: Journals Gateway
Evolutionary Computation (1996) 4 (2): 113–131.
Published: 01 June 1996
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This paper analyzes the effect of noise on different selection mechanisms for genetic algorithms (GAs). Models for several selection schemes are developed that successfully predict the convergence characteristics of GAs within noisy environments. The selection schemes modeled in this paper include proportionate selection, tournament selection, (μ, λ) selection, and linear ranking selection. An allele-wise model for convergence in the presence of noise is developed for the OneMax domain, and then extended to more complex domains where the building blocks are uniformly scaled. These models are shown to accurately predict the convergence rate of GAs for a wide range of noise levels.