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Frank Veenstra
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Proceedings Papers
. isal2020, ALIFE 2020: The 2020 Conference on Artificial Life592-601, (July 13–18, 2020) doi: 10.1162/isal_a_00295
Abstract
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A challenge in evolutionary robotics is the in parallel adaptation of morphologies and controllers. Here, we considered encoding methods for morphogenesis of 2D virtual creatures that can be created from directed trees. Using an evolutionary algorithm, we optimized locomotion in these virtual creatures and compared a direct encoding, an L-System, and two types of encodings that produce neural networks—a Compositional Pattern Producing Network (CPPN) and a Cellular Encoding (CE). We evaluated these encodings based on performance and diversification, and we introduced an OpenAI gym environment as a computationally inexpensive benchmark for exploring morphological evolution. The direct encoding and L-System generated more fit solutions compared to the network strategies. Considering morphological diversity, the direct encoding finds solutions more locally in the morphological search space, the L-System made larger jumps across this search space, and both network approaches also make larger jumps though find fewer solutions in this space. With these results we show how encodings exhibit different characteristics as developmental approaches. Since the genotype-phenotype mapping plays a major role in evolutionary robotics, further modifications using more complex tasks and environments can lead to a better understanding of morphogenesis and thereby improve how morphologies and controllers of robots are evolved.
Proceedings Papers
. isal2019, ALIFE 2019: The 2019 Conference on Artificial Life95-102, (July 29–August 2, 2019) doi: 10.1162/isal_a_00147
Abstract
PDF
The long term vision of the Autonomous Robot Evolution (ARE) project is to create an ecosystem of both virtual and physical robots with evolving brains and bodies. One of the major challenges for such a vision is the need to construct many unique individuals without prior knowledge of what designs evolution will produce. To this end, an autonomous robot fabrication system for evolutionary robotics, the Robot Fabricator , is introduced in this paper. Evolutionary algorithms can create robot designs without direct human interaction; the Robot Fabricator will extend this to create physical copies of these designs (phenotypes) without direct human interaction. The Robot Fabricator will receive genomes and produce populations of physical individuals that can then be evaluated, allowing this to form part of the evolutionary loop, so robotic evolution is not confined to simulation and the reality gap is minimised. In order to allow the production of robot bodies with the widest variety of shapes and functional parts, individuals will be produced through 3D printing, with prefabricated actuators and sensors autonomously attached in the positions determined by evolution. This paper presents details of the proposed physical system, including a proof-of-concept demonstrator, and discusses the importance of considering the physical manufacture for evolutionary robotics.
Proceedings Papers
. alife2018, ALIFE 2018: The 2018 Conference on Artificial Life242-249, (July 23–27, 2018) doi: 10.1162/isal_a_00050
Abstract
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An ongoing discussion in biology concerns whether intrinsic mortality, or senescence, is programmed or not. The death (i.e. removal) of an individual solution is an inherent feature in evolutionary algorithms that can potentially explain how intrinsic mortality can be beneficial in natural systems. This paper investigates the relationship between mutation rate and mortality rate with a steady state genetic algorithm that has a specific intrinsic mortality rate. Experiments were performed on a predefined deceptive fitness landscape, the hierarchical if-and-only-if function (H-IFF). To test whether the relationship between mutation and mortality rate holds for more complex systems, an agent-based spatial grid model based on the H-IFF function was also investigated. This paper shows that there is a direct correlation between the evolvability of a population and an indiscriminate intrinsic mortality rate to mutation rate ratio. Increased intrinsic mortality or increased mutation rate can cause a random drift that can allow a population to find a global optimum. Thus, mortality in evolutionary algorithms does not only explain evolvability, but might also improve existing algorithms for deceptive/rugged landscapes. Since an intrinsic mortality rate increases the evolvability of our spatial model, we bolster the claim that intrinsic mortality can be beneficial for the evolvability of a population.
Proceedings Papers
. alif2016, ALIFE 2016, the Fifteenth International Conference on the Synthesis and Simulation of Living Systems692-699, (July 4–6, 2016) doi: 10.1162/978-0-262-33936-0-ch110
Abstract
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Due to the replacement of natural flora and fauna with urban environments, a significant part of the earths organisms that function as primary consumers have been dispelled. To compensate for the reduction in the amount of primary consumers, robotic systems that mimic plant-like organisms are interesting to mimic for their potential functional and aesthetic value in urban environments. To investigate how to utilize plant developmental strategies in order to engender urban artificial plants, we built a simple evolutionary model that applies an L-System based grammar as an abstraction of plant development. In the presented experiments, phytomorphologies (plant morphologies) are iteratively constructed using a context sensitive L-System. The genomic representation of the L-System is subject to mutation by an evolutionary algorithm. These mutations thus alter the developmental rules of these phytomorphologies. We compare the differences between the light absorption of evolving virtual plants that remain static during their life and virtual plants that possess the possibility to move joints that link the separate parts of the virtual plants. Our results show that our evolutionary algorithm did not exploit potential beneficial joint actuation, instead, mostly static structures evolved. The results of our evolving L-System show that it is able to create various phytomorphologies, albeit that the results are preliminary and will be more thoroughly investigated in the future.