Early twentieth-century art, including the works of Duchamp and the Cubists, attempted to portray aspects of a reality that were beyond sensory perception, such as multiple perspectives, the fourth dimension and curved space. Virtual reality (VR) now offers artists a soft medium for creating artificial experiences of space, time and energy through mathematical models. In this article the author outlines his artistic explorations leading to the creation of Alembic, an alchemical VR installation that challenges the representational simulation of reality often associated with the medium of VR.

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