The anthropological effects of cyberspace grant to the interfaced body a new capacity for attempting higher and more complex levels of interaction. The author's on-line project Ouroboros provides first and second interactivity. The web site explores the seamless condition of being a reptile in interaction with various environments as it evokes the symbolism of the great world serpent Ouroboros. The author proposes that interactive technologies return us to forms of communication similar to the rituals of primitive societies. Feedback and emergent behaviors effected through tele-immersion, remote action and self-organizations related to the lives of snakes are intended to provide the sensation of being in a day-dreaming state.