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August 2019
August 01 2019
SIGGRAPH 2019 Art Gallery
John Wong,
John Wong
John Wong Art, Hong Kong, www.johnwong.asia
John Wong is a multimedia artist. His work is always questioning the
ideas of trust, self-identity, modern superstition over the relationship
of Chinese traditional cultures and new technology. Algorithmic
installation art RuShi just exhibited at Microwave
International New Media Arts Festival 2018. His debut feature, The Tourist, was screened at the 27th Hong Kong
International Film Festival in 2002. From 1998 to 1999, he was invited
by Australia’s ARX5 (Artists’ Regional Exchange) cultural
exchange program for art exchange in Australia, Singapore and Hong Kong.
His digital installation art Siren exhibited at the Osage Gallery in
Hong Kong in 2007.
Search for other works by this author on:
Jieliang Luo,
Jieliang Luo
University of California, Santa Barbara, U.S.A., www.rodgerluo.com
Jieliang Luo is a researcher and media artist working with reinforcement
learning, robotics and visualization. Currently, he is a PhD candidate
and lecturer in media arts and technology at UC Santa Barbara. His
research focuses on bridging reinforcement learning and creativity by
exploring potential simulated and physical platforms for artists,
designers and architects to have easy access to reinforcement learning.
His works have been featured at SIGGRAPH, SIGGRAPH Asia, IEEE VIS,
CURRENTS NEW MEDIA and Beijing Times Arts Museum, among others. He also
has worked for Autodesk’s Robotics Lab as a robotic and machine
learning researcher since June 2018.
Search for other works by this author on:
Weidi Zhang,
Weidi Zhang
University of California, Santa Barbara, U.S.A., www.zhangweidi.com
Weidi Zhang is a digital artist and visual designer. Her media arts
practices synthesize both the artistic and computational to arrive at a
new hybridity that pushes the boundaries of space, interactivity and
abstraction into new areas of visual and sonic complexity. Her research
and practice interest is spatial narrative development and experimental
visualization in virtual reality environments. Currently she is a
second-year PhD student in the media arts and technology program at
University of California, Santa Barbara. She holds her MFA in art and
technology from CalArts (California Institute of the Arts).
Search for other works by this author on:
Brigitta Zics,
Brigitta Zics
UCL Knowledge Lab, University College London, U.K., brigittazics.com
Brigitta Zics is an award-winning artist who creates works with visual
and material sensitivity that seeks to fashion new experiences. She
works on the convergence of art and science and explores mixed-media
forms combining various techniques and emerging technologies. Her recent
interests embrace experiential art, human perception and art, and the
aesthetics of data and algorithms. She is an associate professor at UCL
Knowledge Lab, London, and a Royal Academy of Arts Fellow.
Search for other works by this author on:
Özge Samanci,
Özge Samanci
Northwestern University, U.S.A., www.ozgesamanci.com
Özge Samanci, a media artist and graphic novelist, is an associate
professor at Northwestern University’s School of Communication.
Her interactive installations have been exhibited internationally.
Search for other works by this author on:
Adam Snyder,
Adam Snyder
Electronic Arts, U.S.A., www.armsnyder.com
Adam Snyder works as a software engineer for Electronic Arts. He has a BS
from Northwestern University in radio/TV/film and computer science, with
a minor in sound design. He builds software tools that demonstrably
improve people’s lives.
Search for other works by this author on:
Gabriel Caniglia,
Gabriel Caniglia
Northwestern University, U.S.A., www.gcan.co
Gabriel Caniglia studies cognitive science and computer science at
Northwestern University. His interests lie broadly in humancomputer
interaction and immersive technologies.
Search for other works by this author on:
Victoria Vesna,
Victoria Vesna
UCLA Art | Sci Center, U.S.A., www.victoriavesna.com, noiseaquarium.com
Lead artist: Victoria Vesna, PhD, is an artist and professor at UCLA
Department of Design Media Arts and director of the Art|Sci Center at
the School of the Arts and California NanoSystems Institute (CNSI). With
her installations she investigates how communication technologies affect
collective behavior and perceptions of identity shift in relation to
scientific innovation. Her work involves long-term collaborations with
composers, nano-scientists, neuroscientists and evolutionary
biologists.
Search for other works by this author on:
Alfred Vendl,
Alfred Vendl
University of Applied Arts, Vienna, Austria, www.alfredvendl.com
Director of Science Visualization Lab: Dr. Alfred Vendl is a director and
writer with a background in chemistry. He is currently head of the
Science Visualization Lab in the Digital Arts department at the
University of Applied Arts Vienna and has around 80 scientific
publications about materials science, archaeometry and art technology.
He is the writer, director and/or producer of more than 200 prime-time
documentaries for ORF, ARD, ZDF, WDR, BR, ARTE, BBC, Discovery,
Smithsonian and WNET, among others.
Search for other works by this author on:
Martina Fröschl,
Martina Fröschl
University of Applied Arts, Vienna, Austria, www.martinafroeschl.com
Computer animation: Martina R. Fröschl, MSc, is a digital designer
focusing on computer animation and scientific visualizations. She
studied media technique in St. Pölten and media design in
Hagenberg, Austria, and graduated in 2009. Currently, she is a doctoral
researcher in scientific visualization projects at the Science
Visualization Lab in the Digital Arts department at the University of
Applied Arts Vienna.
Search for other works by this author on:
Glenn Bristol,
Glenn Bristol
United Motion Labs, Austria, www.glenneroo.com
Programming: Glenn Bristol is a computer programmer, photographer and
digital artist based in Vienna. He is one of the founding members of
United Motion Labs, established in 2005. UML is an experimental lab
dedicated to creating immersive audiovisual installations and Glenn is
involved in every step of production—from filming, content
creation, pre/postproduction, VJing, DJing, creating software tools, IT
administration and handling photo, video and time-lapse
documentation.
Search for other works by this author on:
Paul Geluso,
Paul Geluso
Steinhardt, NYU, U.S.A., www.steinhardt.nyu.edu/faculty/Paul_Geluso
Paul Geluso’s work focuses on the theoretical, practical and
artistic aspects of sound recording and reproduction. He is the coeditor
of Immersive Sound: The Art and Science of Binaural and Multi-channel
Audio, published by Focal Press-Routledge, and currently serves as an
assistant professor of music and the associate director of music
technology at New York University, as well as the studio director at
Harvestworks Digital Media Arts Center in NYC.
Search for other works by this author on:
Stephan Handschuh,
Stephan Handschuh
University of Veterinary Medicine, Vienna, Austria, stephan.handschuh@vetmeduni.ac.at
Stephan Handschuh is a biologist with a technical focus on microscopic
imaging and 3D visualization. He became a staff scientist in the imaging
facility at University of Veterinary Medicine Vienna in 2012. He is also
a member of the Science Visualization group of the University of Applied
Arts Vienna, where he works on creating scientifically meaningful 3D
models of microscopic animal samples.
Search for other works by this author on:
Thomas Schwaha,
Thomas Schwaha
University of Vienna, Austria, thomas.schwaha@univie.ac.at
Thomas Schwaha is a zoologist with particular focus on animal morphology
and evolution as well as imaging techniques. He studied biology at the
University of Vienna and recieved a doctoral degree in the soft-body
morphological aspects of bryozoans. Since 2011, he has held a
postdoctoral position at the Department of Integrative Zoology at
University of Vienna.
Search for other works by this author on:
Akira Nakayasu,
Akira Nakayasu
Kobe Design University, Japan, www.nakayasu.com
Akira Nakayasu is an artist, researcher and educator based in Kobe,
Japan. He works across digital media art and robotics, and often
collaborates with the theatrical world, contemporary music and dance.
His recent focus is on a lifelike kinetic expression inspired by a
wiggling tentacle of a sea anemone or by grass blowing in the wind.
Search for other works by this author on:
Ziv Schneider,
Ziv Schneider
U.S.A., www.zivschneider.com
Ziv Schneider is an artist, designer and creative technologist whose work
is at the intersection of documentary, video games and volumetric
photography. She is the cofounder of Raycaster Studio and holds a
master’s degree from NYU’s Interactive Telecommunications
Program, where she was also a research fellow. Other fellowships include
the Economist Media Lab, the New York Film Academy fellowship for
digital/electronic arts and the Knight Foundation Museum Technology
track at the New Museum’s NEW INC incubator.
Search for other works by this author on:
Caitlin Robinson,
Caitlin Robinson
South Africa, www.caitlingracerobinson.com
Caitlin Robinson is a creative and cultural producer from Pretoria, South
Africa. With a background in journalism and documentary film, she
portrays compelling human stories through collaboration with
multidisciplinary artists and creative technologists in new immersive
media. In addition, she designs strategies to connect stories to their
audiences.
Search for other works by this author on:
Jiabao Li,
Jiabao Li
Harvard University, U.S.A., www.jiabaoli.org
Jiabao Li works at the intersection of emerging technology, art and
design. Her work raises questions about technology’s influence on
human perception, identity and emotion. Her research-based projects
range from wearables, projections, drones and installations to
scientific experiments. She holds a master of design in technology
degree with distinction from Harvard Graduate School of Design.
Jiabao’s work has been featured in Domus, TechCrunch, Yahoo!,
CCTV and Yanko Design. Her work has been shown in Milan and at Dubai
Design Week, ISEA, CHI, AR in Action and PRIMER. She received an award
from Fast Company World Changing Ideas and is the winner of the iF
Design Award, the Future Cities Contest and the ISWC Design Award.
Search for other works by this author on:
Honghao Deng,
Honghao Deng
Harvard University, U.S.A., www.honghao.gallery
Honghao Deng is a computational designer. He holds a master of design in
technology with distinction from Harvard Graduate School of Design and
was a researcher at City Science Group, MIT Media Lab.
Search for other works by this author on:
Panagiotis Michalatos,
Panagiotis Michalatos
Harvard University, U.S.A., www.gsd.harvard.edu/person/panagiotis-michalatos
Panagiotis Michalatos is an architect, assistant professor in
architecture at Harvard Graduate School of Design and a principal
research engineer at Autodesk.
Search for other works by this author on:
Yoon
Chung Han,
Yoon
Chung Han
San José State University, U.S.A., yoonchung.han@sjsu.edu, www.yoonchunghan.com
Yoon Chung Han is an interactive media artist, award-winning interaction
designer and currently an assistant professor in the department of
design at San José State University. Over the past 10 years, she
has created a wide range of interactive 2D/3D audiovisual art
installations including biologic art, data visualization and
sonification, generative art and audiovisual interface design. She
earned her BFA and MFA at Seoul National University, her second MFA in
Design | Media Arts at University of California, Los Angeles, and holds
a PhD in media arts and technology from University of California, Santa
Barbara.
Search for other works by this author on:
Praful Surve,
Praful Surve
California State University, Fullerton, U.S.A., survepraful@live.com
Praful Surve has experience in architecting and developing full-stack
software development for Web application projects. He holds a
master’s degree in computer science from California State
University, Fullerton and a bachelor’s degree from University of
Mumbai. Currently, he is a software consultant at Accutive where he
works on multiple back-end systems conducting research and development
to fulfill core business process in the financial domain.
Search for other works by this author on:
Alex Rothera,
Alex Rothera
Product Design, Google, U.S.A., alexrothera@google.com, www.alexrothera.com
Alex Rothera is a designer, artist and inventor focusing on the
intersection of future technologies and social impact. His work looks to
first understand people and contexts to then design elegant and
responsible products and technologies. Alex is currently a cofounder of
Humane Engineering and is also a designer for Google.
Search for other works by this author on:
Christopher
G. Thompson,
Christopher
G. Thompson
U.K., www.cgthompson.com
Christopher G. Thompson is an independent and collaborative designer
based in London. He has worked for a diverse range of companies, brands
and partners across multiple platforms, specializing in brand identity,
creative direction, digital design and interactive technologies. During
2010 he completed an MSc in modernity, space and place within the Urban
Lab at University College London and is also a visiting lecturer at
Camberwell College of Arts and University of the West of England,
Bristol.
Search for other works by this author on:
Christopher Baker,
Christopher Baker
School of the Art Institute of Chicago, U.S.A., www.christopherbaker.net
Christopher Baker is an artist whose work engages the rich collection of
social, technological and ideological networks present in the urban
landscape. He creates artifacts and situations that reveal and generate
relationships within and between these networks. Baker’s
award-winning work has been featured extensively online, in print and
internationally in festivals, galleries and museums.
Search for other works by this author on:
Shekpoint Charlie,
Shekpoint Charlie
Hong Kong, www.shekpointcharlie.tumblr.com
Shekpoint Charlie is an independent photographer currently working in
Hong Kong. He previously worked at Join Art HK, following a three-year
residency as a researcher and consultant at Fabrica, Benetton
Group’s Communication Research Centre in Italy.
Search for other works by this author on:
Rosalie Yu,
Rosalie Yu
Graduate School of Journalism, Brown Institute for Media Innovation,
Columbia University, 2950 Broadway, New York, NY 10027, U.S.A., hy2514@columbia.edu
Rosalie Yu is an artist who uses alternative capturing techniques to
explore the limits of perception and memory, to reflect upon archiving
practices, to transfigure everyday experience through rituals and to
interrogate the process of capturing depth in photography. Her projects
have framed these concerns within broader narratives like the dynamics
of physical intimacy in East Asian culture and the history of colonial
sugar production. She is a creative technologist and artistic fellow at
Columbia University’s Brown Institute for Media Innovation. Her
work has been supported by fellowships and residencies at Pioneer Works,
EdLab at Teachers College and NYU’s Interactive
Telecommunications Program.
Search for other works by this author on:
Charles Berret,
Charles Berret
School of Journalism, University of British Columbia, Canada, charles.berret@gmail.com, www.charlesberret.net
Charles Berret recently joined the University of British Columbia as an
assistant professor after completing his Ph.D. in Communications at
Columbia University. Charles’s research has been funded by grants
and fellowships from the Brown Institute for Media Innovation, the
Knight Foundation and the Tow Center for Digital Journalism. His
scholarly work has been published in the Journal of Visual
Culture and the Journal of Communication
Inquiry.
Search for other works by this author on:
Neil Mendoza
Neil Mendoza
Neil Mendoza Studio, U.S.A., www.neilmendoza.com
Neil Mendoza’s work combines sculpture, electronics and software to bring
inanimate objects and spaces to life. By decontextualizing objects with
technology and vice versa, the constituent parts of his work can be
looked at in a new way. Using this medium, he explores themes of the
absurd, the humorous, the futile and the surreal. He has exhibited work
and talked at conferences around the world, taught classes on art and
technology at UCLA and Stanford and cofounded the art collective "is
this good?"
Search for other works by this author on:
John Wong
John Wong Art, Hong Kong, www.johnwong.asia
John Wong is a multimedia artist. His work is always questioning the
ideas of trust, self-identity, modern superstition over the relationship
of Chinese traditional cultures and new technology. Algorithmic
installation art RuShi just exhibited at Microwave
International New Media Arts Festival 2018. His debut feature, The Tourist, was screened at the 27th Hong Kong
International Film Festival in 2002. From 1998 to 1999, he was invited
by Australia’s ARX5 (Artists’ Regional Exchange) cultural
exchange program for art exchange in Australia, Singapore and Hong Kong.
His digital installation art Siren exhibited at the Osage Gallery in
Hong Kong in 2007.
Jieliang Luo
University of California, Santa Barbara, U.S.A., www.rodgerluo.com
Jieliang Luo is a researcher and media artist working with reinforcement
learning, robotics and visualization. Currently, he is a PhD candidate
and lecturer in media arts and technology at UC Santa Barbara. His
research focuses on bridging reinforcement learning and creativity by
exploring potential simulated and physical platforms for artists,
designers and architects to have easy access to reinforcement learning.
His works have been featured at SIGGRAPH, SIGGRAPH Asia, IEEE VIS,
CURRENTS NEW MEDIA and Beijing Times Arts Museum, among others. He also
has worked for Autodesk’s Robotics Lab as a robotic and machine
learning researcher since June 2018.
Weidi Zhang
University of California, Santa Barbara, U.S.A., www.zhangweidi.com
Weidi Zhang is a digital artist and visual designer. Her media arts
practices synthesize both the artistic and computational to arrive at a
new hybridity that pushes the boundaries of space, interactivity and
abstraction into new areas of visual and sonic complexity. Her research
and practice interest is spatial narrative development and experimental
visualization in virtual reality environments. Currently she is a
second-year PhD student in the media arts and technology program at
University of California, Santa Barbara. She holds her MFA in art and
technology from CalArts (California Institute of the Arts).
Brigitta Zics
UCL Knowledge Lab, University College London, U.K., brigittazics.com
Brigitta Zics is an award-winning artist who creates works with visual
and material sensitivity that seeks to fashion new experiences. She
works on the convergence of art and science and explores mixed-media
forms combining various techniques and emerging technologies. Her recent
interests embrace experiential art, human perception and art, and the
aesthetics of data and algorithms. She is an associate professor at UCL
Knowledge Lab, London, and a Royal Academy of Arts Fellow.
Özge Samanci
Northwestern University, U.S.A., www.ozgesamanci.com
Özge Samanci, a media artist and graphic novelist, is an associate
professor at Northwestern University’s School of Communication.
Her interactive installations have been exhibited internationally.
Adam Snyder
Electronic Arts, U.S.A., www.armsnyder.com
Adam Snyder works as a software engineer for Electronic Arts. He has a BS
from Northwestern University in radio/TV/film and computer science, with
a minor in sound design. He builds software tools that demonstrably
improve people’s lives.
Gabriel Caniglia
Northwestern University, U.S.A., www.gcan.co
Gabriel Caniglia studies cognitive science and computer science at
Northwestern University. His interests lie broadly in humancomputer
interaction and immersive technologies.
Victoria Vesna
UCLA Art | Sci Center, U.S.A., www.victoriavesna.com, noiseaquarium.com
Lead artist: Victoria Vesna, PhD, is an artist and professor at UCLA
Department of Design Media Arts and director of the Art|Sci Center at
the School of the Arts and California NanoSystems Institute (CNSI). With
her installations she investigates how communication technologies affect
collective behavior and perceptions of identity shift in relation to
scientific innovation. Her work involves long-term collaborations with
composers, nano-scientists, neuroscientists and evolutionary
biologists.
Alfred Vendl
University of Applied Arts, Vienna, Austria, www.alfredvendl.com
Director of Science Visualization Lab: Dr. Alfred Vendl is a director and
writer with a background in chemistry. He is currently head of the
Science Visualization Lab in the Digital Arts department at the
University of Applied Arts Vienna and has around 80 scientific
publications about materials science, archaeometry and art technology.
He is the writer, director and/or producer of more than 200 prime-time
documentaries for ORF, ARD, ZDF, WDR, BR, ARTE, BBC, Discovery,
Smithsonian and WNET, among others.
Martina Fröschl
University of Applied Arts, Vienna, Austria, www.martinafroeschl.com
Computer animation: Martina R. Fröschl, MSc, is a digital designer
focusing on computer animation and scientific visualizations. She
studied media technique in St. Pölten and media design in
Hagenberg, Austria, and graduated in 2009. Currently, she is a doctoral
researcher in scientific visualization projects at the Science
Visualization Lab in the Digital Arts department at the University of
Applied Arts Vienna.
Glenn Bristol
United Motion Labs, Austria, www.glenneroo.com
Programming: Glenn Bristol is a computer programmer, photographer and
digital artist based in Vienna. He is one of the founding members of
United Motion Labs, established in 2005. UML is an experimental lab
dedicated to creating immersive audiovisual installations and Glenn is
involved in every step of production—from filming, content
creation, pre/postproduction, VJing, DJing, creating software tools, IT
administration and handling photo, video and time-lapse
documentation.
Paul Geluso
Steinhardt, NYU, U.S.A., www.steinhardt.nyu.edu/faculty/Paul_Geluso
Paul Geluso’s work focuses on the theoretical, practical and
artistic aspects of sound recording and reproduction. He is the coeditor
of Immersive Sound: The Art and Science of Binaural and Multi-channel
Audio, published by Focal Press-Routledge, and currently serves as an
assistant professor of music and the associate director of music
technology at New York University, as well as the studio director at
Harvestworks Digital Media Arts Center in NYC.
Stephan Handschuh
University of Veterinary Medicine, Vienna, Austria, stephan.handschuh@vetmeduni.ac.at
Stephan Handschuh is a biologist with a technical focus on microscopic
imaging and 3D visualization. He became a staff scientist in the imaging
facility at University of Veterinary Medicine Vienna in 2012. He is also
a member of the Science Visualization group of the University of Applied
Arts Vienna, where he works on creating scientifically meaningful 3D
models of microscopic animal samples.
Thomas Schwaha
University of Vienna, Austria, thomas.schwaha@univie.ac.at
Thomas Schwaha is a zoologist with particular focus on animal morphology
and evolution as well as imaging techniques. He studied biology at the
University of Vienna and recieved a doctoral degree in the soft-body
morphological aspects of bryozoans. Since 2011, he has held a
postdoctoral position at the Department of Integrative Zoology at
University of Vienna.
Akira Nakayasu
Kobe Design University, Japan, www.nakayasu.com
Akira Nakayasu is an artist, researcher and educator based in Kobe,
Japan. He works across digital media art and robotics, and often
collaborates with the theatrical world, contemporary music and dance.
His recent focus is on a lifelike kinetic expression inspired by a
wiggling tentacle of a sea anemone or by grass blowing in the wind.
Ziv Schneider
Visual Artist
U.S.A., www.zivschneider.com
Ziv Schneider is an artist, designer and creative technologist whose work
is at the intersection of documentary, video games and volumetric
photography. She is the cofounder of Raycaster Studio and holds a
master’s degree from NYU’s Interactive Telecommunications
Program, where she was also a research fellow. Other fellowships include
the Economist Media Lab, the New York Film Academy fellowship for
digital/electronic arts and the Knight Foundation Museum Technology
track at the New Museum’s NEW INC incubator.
Caitlin Robinson
Producer
South Africa, www.caitlingracerobinson.com
Caitlin Robinson is a creative and cultural producer from Pretoria, South
Africa. With a background in journalism and documentary film, she
portrays compelling human stories through collaboration with
multidisciplinary artists and creative technologists in new immersive
media. In addition, she designs strategies to connect stories to their
audiences.
Jiabao Li
Harvard University, U.S.A., www.jiabaoli.org
Jiabao Li works at the intersection of emerging technology, art and
design. Her work raises questions about technology’s influence on
human perception, identity and emotion. Her research-based projects
range from wearables, projections, drones and installations to
scientific experiments. She holds a master of design in technology
degree with distinction from Harvard Graduate School of Design.
Jiabao’s work has been featured in Domus, TechCrunch, Yahoo!,
CCTV and Yanko Design. Her work has been shown in Milan and at Dubai
Design Week, ISEA, CHI, AR in Action and PRIMER. She received an award
from Fast Company World Changing Ideas and is the winner of the iF
Design Award, the Future Cities Contest and the ISWC Design Award.
Honghao Deng
Harvard University, U.S.A., www.honghao.gallery
Honghao Deng is a computational designer. He holds a master of design in
technology with distinction from Harvard Graduate School of Design and
was a researcher at City Science Group, MIT Media Lab.
Panagiotis Michalatos
Harvard University, U.S.A., www.gsd.harvard.edu/person/panagiotis-michalatos
Panagiotis Michalatos is an architect, assistant professor in
architecture at Harvard Graduate School of Design and a principal
research engineer at Autodesk.
Yoon
Chung Han
San José State University, U.S.A., yoonchung.han@sjsu.edu, www.yoonchunghan.com
Yoon Chung Han is an interactive media artist, award-winning interaction
designer and currently an assistant professor in the department of
design at San José State University. Over the past 10 years, she
has created a wide range of interactive 2D/3D audiovisual art
installations including biologic art, data visualization and
sonification, generative art and audiovisual interface design. She
earned her BFA and MFA at Seoul National University, her second MFA in
Design | Media Arts at University of California, Los Angeles, and holds
a PhD in media arts and technology from University of California, Santa
Barbara.
Praful Surve
California State University, Fullerton, U.S.A., survepraful@live.com
Praful Surve has experience in architecting and developing full-stack
software development for Web application projects. He holds a
master’s degree in computer science from California State
University, Fullerton and a bachelor’s degree from University of
Mumbai. Currently, he is a software consultant at Accutive where he
works on multiple back-end systems conducting research and development
to fulfill core business process in the financial domain.
Alex Rothera
Product Design, Google, U.S.A., alexrothera@google.com, www.alexrothera.com
Alex Rothera is a designer, artist and inventor focusing on the
intersection of future technologies and social impact. His work looks to
first understand people and contexts to then design elegant and
responsible products and technologies. Alex is currently a cofounder of
Humane Engineering and is also a designer for Google.
Christopher
G. Thompson
Independent/Collaborative Designer
U.K., www.cgthompson.com
Christopher G. Thompson is an independent and collaborative designer
based in London. He has worked for a diverse range of companies, brands
and partners across multiple platforms, specializing in brand identity,
creative direction, digital design and interactive technologies. During
2010 he completed an MSc in modernity, space and place within the Urban
Lab at University College London and is also a visiting lecturer at
Camberwell College of Arts and University of the West of England,
Bristol.
Christopher Baker
School of the Art Institute of Chicago, U.S.A., www.christopherbaker.net
Christopher Baker is an artist whose work engages the rich collection of
social, technological and ideological networks present in the urban
landscape. He creates artifacts and situations that reveal and generate
relationships within and between these networks. Baker’s
award-winning work has been featured extensively online, in print and
internationally in festivals, galleries and museums.
Shekpoint Charlie
Independent Photographer
Hong Kong, www.shekpointcharlie.tumblr.com
Shekpoint Charlie is an independent photographer currently working in
Hong Kong. He previously worked at Join Art HK, following a three-year
residency as a researcher and consultant at Fabrica, Benetton
Group’s Communication Research Centre in Italy.
Rosalie Yu
Artist, Technologist
Graduate School of Journalism, Brown Institute for Media Innovation,
Columbia University, 2950 Broadway, New York, NY 10027, U.S.A., hy2514@columbia.edu
Rosalie Yu is an artist who uses alternative capturing techniques to
explore the limits of perception and memory, to reflect upon archiving
practices, to transfigure everyday experience through rituals and to
interrogate the process of capturing depth in photography. Her projects
have framed these concerns within broader narratives like the dynamics
of physical intimacy in East Asian culture and the history of colonial
sugar production. She is a creative technologist and artistic fellow at
Columbia University’s Brown Institute for Media Innovation. Her
work has been supported by fellowships and residencies at Pioneer Works,
EdLab at Teachers College and NYU’s Interactive
Telecommunications Program.
Charles Berret
Assistant Professor
School of Journalism, University of British Columbia, Canada, charles.berret@gmail.com, www.charlesberret.net
Charles Berret recently joined the University of British Columbia as an
assistant professor after completing his Ph.D. in Communications at
Columbia University. Charles’s research has been funded by grants
and fellowships from the Brown Institute for Media Innovation, the
Knight Foundation and the Tow Center for Digital Journalism. His
scholarly work has been published in the Journal of Visual
Culture and the Journal of Communication
Inquiry.
Neil Mendoza
Artist
Neil Mendoza Studio, U.S.A., www.neilmendoza.com
Neil Mendoza’s work combines sculpture, electronics and software to bring
inanimate objects and spaces to life. By decontextualizing objects with
technology and vice versa, the constituent parts of his work can be
looked at in a new way. Using this medium, he explores themes of the
absurd, the humorous, the futile and the surreal. He has exhibited work
and talked at conferences around the world, taught classes on art and
technology at UCLA and Stanford and cofounded the art collective "is
this good?"
Online Issn: 1530-9282
Print Issn: 0024-094X
© 2019 ISAST
2019
ISAST
Leonardo (2019) 52 (4): 400–422.
Citation
John Wong, Jieliang Luo, Weidi Zhang, Brigitta Zics, Özge Samanci, Adam Snyder, Gabriel Caniglia, Victoria Vesna, Alfred Vendl, Martina Fröschl, Glenn Bristol, Paul Geluso, Stephan Handschuh, Thomas Schwaha, Akira Nakayasu, Ziv Schneider, Caitlin Robinson, Jiabao Li, Honghao Deng, Panagiotis Michalatos, Yoon Chung Han, Praful Surve, Alex Rothera, Christopher G. Thompson, Christopher Baker, Shekpoint Charlie, Rosalie Yu, Charles Berret, Neil Mendoza; SIGGRAPH 2019 Art Gallery. Leonardo 2019; 52 (4): 400–422. doi: https://doi.org/10.1162/leon_a_01783
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