This paper discusses the creation and development of a large distributed immersive multimedia computation system and environment based on the discipline of orchestral music composition, concert hall design, and performance. Just as the orchestra evolved through mechanical engineering to become a large distributed multiuser instrument whose information can be transmitted by either a client-server model (i.e. orchestra-conductor) or a client-to-client model, as in an instrumental ensemble, large-scale distributed multimedia computational platforms can be modeled in the same way, facilitating the users as performers of the system. Multiple researchers can mine large, complex data sets to uncover relationships of interest in their spatiotemporal structures.

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