Abstract
Traditional handcrafting techniques used in the art of sculpting usually produce three-dimensional works of art, while modern reproducing techniques specific to copying and printing machines usually produce two-dimensional results. Mixing these techniques has had a major role in the development of recently emergent 3D digital fabrication techniques. Through a personal case study, this article discusses the similarities and differences between specific traditional additive manual processes used in the art of sculpting and additive three-dimensional modeling and 3D printing techniques. The case study showcases the hybridization of digital modeling and 3D printing processes with traditional physical handcrafting techniques to chart and inform a mixed media approach, with an array of positive outcomes in the art of sculpting and architecture.