Abstract
The author’s unique arts-science research experience in visualizing complex mouse brain data underscores the need to incorporate increasingly popular STEAM curricula into standard education. This is a view that many others, both students and professors, have shared after achieving their own successes in improving learning and accessibility through STEAM methods. These successes also show the importance of incorporating the arts into STEM education. In this article, the author discusses her data visualization in the context of advocating for STEAM education and transdisciplinary collaborations.
©2025 ISAST
2025
ISAST
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