Abstract

The subject matter of this article emerged in part out of research for the author's thesis project and first game patch, Madame Polly, a “first-person shooter gender hack.” Since the time it was written, there has been an upsurge of interest and research in computer games among artists and media theoreticians. Considerable shifts in gaming culture at large have taken place, most notably a shift toward on-line games, as well as an increase in the number of female players. The multidirectional information space of the network offers increasing possibilities for interventions and gender reconfigurations such as those discussed at the end of the article.

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Author notes

A writer, artist and on-line curator. Her work investigates the domains of avatar gender construction, computer gaming culture and hacker art. She has produced artworks and texts for the Web and print venues. She has exhibited artworks and on-line curatorial projects at such art venues as the Public Netbase Center in Vienna and Kiasma Museum in Helsinki. She has often contributed as a writer and editor to Switch, an electronic art journal based in California. She is an affiliate member of the artist corporation c5 and teaches interactive arts at TechBC in Vancouver, Canada.