Abstract

Looking to historical precedents in Louis Sullivan's System of Architectural Ornament (1924) and to botanic inspiration derived from the TumbleTruss Project, the author aims to explain how visual biomimetics and digital production can present ways to conceive, visualize, generate, draw and model physical forms from natural elements such as shells, seeds, plants, rocks, etc. In particular, the author explains how designs “grown” in plant-generating software can be deployed in other software and built as stereolithography (STL) models to illustrate a new system of architectural and sculptural design and production.

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