The author describes designing an artist-in-residence project within a research institute for applied science as a dialogue-oriented form of science communication and education. The author collaborated with a scientist, an artist, a software architect and a sound designer to realize the STEAM Imaging pilot project as a conceptual framework for fostering collaborative engagement among school students, scientists and an artist. A constant through the project is the connection of tools for computer-assisted medicine with teaching topics from science, technology, engineering and mathematics (STEM). The first artist in residence, Yen Tzu Chang, integrated programming for sound art, creation of plaster models and discussion on ethical topics. The aim was to foster engagement with and ownership of future technology.

This content is only available as a PDF.