Abstract

This paper discusses the creation and development of a large distributed immersive multimedia computation system and environment based on the discipline of orchestral music composition, concert hall design, and performance. Just as the orchestra evolved through mechanical engineering to become a large distributed multi-user instrument whose information can be transmitted either by a client-server model as in orchestra-conductor, or a client-to-client model, as in an instrumental ensemble, large-scale distributed multi-media computational platforms can be modeled in the same way, facilitating the users as performers of the system. Multiple researchers can mine large, complex data sets to uncover important relationships in their spatio-temporal structures.

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