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Duncan Rowland
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Journal Articles
Publisher: Journals Gateway
Leonardo (2010) 43 (1): 90–91.
Published: 01 February 2010
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In this paper we present a practical study that formed part of the larger Creator project [1]. Data, such as GPS trails, video and audio files from a pervasive-performance were used to explore multi-disciplinary understandings of such ‘ephemeral’ pieces. Video and audio content tagging was also explored as a device to aid in developing the archive for replay. It is recommended that projects involving artistic practice should make documentation and subsequent archiving part of their overall research strategy.
Journal Articles
Publisher: Journals Gateway
Leonardo (2002) 35 (2): 193–196.
Published: 01 April 2002
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The Genetic Sculpture Park seeks to engage artists and observers in a creative dialogue and to empower novices in the creation of complex computer-graphic models. Each visitor to the park experiences a unique set of sculptural forms and takes part in a cooperative conversation with the computer to produce more aesthetically pleasing designs. Inspired by Darwin's theory of evolution, the project uses genetic algorithms to allow visitors to “breed” forms tailored to their individual sense of aesthetics. In this article, the authors recount investigations into evolutionary design methodologies (using shampoo bottles and three-dimensional head models) and describe their implementation in the Genetic Sculpture Park, an interactive Java/Virtual Reality Modeling Language (VRML) world.