Skip Nav Destination
Close Modal
Update search
NARROW
Date
Availability
1-5 of 5
George Legrady
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
Publisher: Journals Gateway
Leonardo (2017) 50 (2): 200–204.
Published: 01 April 2017
Abstract
View article
PDF
Site-specific data visualization installations have distinct conditions of data collection, data analysis, audience interaction and data archiving. This article describes features of five data visualization projects related to their successful staging within different contexts.
Journal Articles
Publisher: Journals Gateway
Leonardo (2013) 46 (4): 408–409.
Published: 01 August 2013
Journal Articles
Publisher: Journals Gateway
Leonardo (2012) 45 (3): 286.
Published: 01 June 2012
Abstract
View article
PDF
The author presents his interactive digital installations of the past decade, featured in museums, media arts festivals and galleries, that engage the audience to contribute data that is then transformed into content and visually projected large scale in the exhibition space. Collected over time, the data occasions further data-mining, algorithmic processing, with visualization of the results.
Includes: Multimedia, Supplementary data
Journal Articles
Publisher: Journals Gateway
Leonardo (2006) 39 (3): 215–218.
Published: 01 June 2006
Abstract
View article
PDF
Digital arts is by nature a hybrid practice, integrating the poetics, aesthetics and conceptual strategies of art with the logical, systematic methods of technological processes from engineering and the sciences. This article reviews the development of interdisciplinary, collaborative arts-engineering research and education at the University of California at Santa Barbara, focusing on the Media Arts Technology graduate program from a visual/spatial arts perspective.
Journal Articles
Publisher: Journals Gateway
Leonardo (2004) 37 (4): 315–321.
Published: 01 August 2004
Abstract
View article
PDF
The complexity of digital media technologies requires artists to form teams of specialized experts integrating their contributions. Studies on interdisciplinary collaborations in organizational and scientific research-and-development teams have revealed that three processes—communication, coordination and knowledge-sharing—significantly influence their efficiency and effectiveness. This model was applied to an international and interdisciplinary digital media art production team to analyze the effects of team members' geographical dispersion, differing nationalities and heterogeneity of disciplines. The results are in accordance with previous studies of teams in corporate and scientific settings but also reveal differences between artistic and industrial product development processes.