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Jen Wong
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Journal Articles
Publisher: Journals Gateway
Leonardo (2021) 54 (4): 456–461.
Published: 09 August 2021
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The authors share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices—the ways in which knowledge is constructed—of science and art. They share the rationale for moving beyond surface features of STEAM programs (e.g. putting textiles and electronics on the same table) to the discipline-specific ways in which participants engage in creative inquiry and production. They share a brief example from a public STEAM event to demonstrate the ways in which this approach can foster reflection and intentionality in the design and implementation of STEAM programs.
Includes: Supplementary data
Journal Articles
Publisher: Journals Gateway
Leonardo (2021) 54 (2): 191–195.
Published: 15 April 2021
Abstract
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Outreach activities at the interface of science and art present a unique opportunity to connect and engage with “latently interested” publics who do not otherwise take part in science activities such as visiting science museums. In this article, the authors present “Guerilla Science” as one model that supports the hypothesis that well-designed science and art (STEAM) programming in informal settings can broaden participation in and facilitate engagement with STEM-related topics. The article describes a range of interactive events featuring scientists and artists and accompanying research into the impact of these events on a public audience.
Includes: Supplementary data