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Lorraine Warren
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Journal Articles
Publisher: Journals Gateway
Leonardo (2010) 43 (2): 196–197.
Published: 01 April 2010
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Sensory Threads is a pair of interlinked experiences, which explore the way in which sensing can give us insight into how our bodies are a part of their wider environment. Sensory Threads seeks to investigate what happens when wearables move beyond being technologies designed for individuals and are transformed into tools of ‘collective sensing’. It aims to stimulate participants' behaviours through their own emergent and unpredictable actions in an environment, not by pre-defined choices determined in advance by the project's makers or by ‘interesting’ geographic sites. This article describes the design of this artwork, which is currently in prototype form.
Journal Articles
Publisher: Journals Gateway
Leonardo (2010) 43 (2): 198–199.
Published: 01 April 2010
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Gesture and Embodied Interaction is a five-month practice-led scoping project which explored motion capture development perspectives from artistic, technological and business innovation standpoints. It convened an interdisciplinary community from the arts, sciences and business studies, experienced in practice-driven collaborative research. Effort was focused on two prototyping workshops in Newcastle and Cambridge, bridged by an interim work session to optimize collaboration. A final creative industries seminar in Cambridge allowed debate with a wider stakeholder community. This paper provides an overview of our activities, findings and future directions.
Journal Articles
Publisher: Journals Gateway
Leonardo (2010) 43 (2): 200–201.
Published: 01 April 2010
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In the digital economy, the creative industries revolve around dynamic, innovative and often unorthodox collaborations, whereby numerous large, small and micro-businesses come together for the duration of a project, then disband and form new partnerships for the next project. Research designs must therefore address multiple contexts and levels presenting an analytical challenge to researchers. In this project we extend work that investigates the significance of emergence in theorising entrepreneurship into an exploration of how to articulate the creation and flow of value and effective ontology in a creative landscape.
Journal Articles
Publisher: Journals Gateway
Leonardo (2010) 43 (1): 96–97.
Published: 01 February 2010
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The generic notion of a business model is well understood by investors and business managers and implies a number of anticipations; chiefly that it is a replicable process that produces revenues and profits. At its heart is some replicable process, artefact or proposition around which the everyday practices are formed. There are a number of reasons why this conception is weak in the Creative Industries. We have identified that the rationale for ‘business models’ in the Creative Industries includes providing an attractor for non goal oriented creative activity, for stabilising emergent properties from creative activities and for maintaining the stability of these by anticipating revenues.