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Rejane Spitz
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Publisher: Journals Gateway
Leonardo (2021) 54 (4): 444–445.
Published: 09 August 2021
Abstract
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Science is similar to a game, as both involve rules-based participation in search of optimal outcomes. Supported by key texts in history and philosophy of science, the authors propose a game-based model for understanding scientific inquiry and practice, particularly through computational resources. They conclude that this model creates space for more speculative and reflective approaches to scientific practice and can contribute to the design and development of better scientific software, simulation and visualization.