In recent years, the category of “practice-based research” has become an essential component of discourse around public funding and evaluation of the arts in British higher education. When included under the umbrella of public policy concerned with “the creative industries", technology researchers often find themselves collaborating with artists who consider their own participation to be a form of practice-based research. We are conducting a study under the “Creator” Digital Economies project asking whether technologists, themselves, should be considered as engaging in “practice-based” research, whether this occurs in collaborative situations, or even as a component of their own personal research .
Gesture and Embodied Interaction is a five-month practice-led scoping project which explored motion capture development perspectives from artistic, technological and business innovation standpoints. It convened an interdisciplinary community from the arts, sciences and business studies, experienced in practice-driven collaborative research. Effort was focused on two prototyping workshops in Newcastle and Cambridge, bridged by an interim work session to optimize collaboration. A final creative industries seminar in Cambridge allowed debate with a wider stakeholder community. This paper provides an overview of our activities, findings and future directions.