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Journal Articles
Publisher: Journals Gateway
Leonardo (2024) 57 (4): 415–421.
Published: 01 August 2024
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The article presents a historical overview of the classification of contemporary artworks that either have utilized artificial intelligence as a tool in their creation or focus on AI as their central theme or subject matter. The authors analyze artworks and descriptions, focusing on artists’ motivations and AI’s role in their practice, identifying five distinct tropes in AI art. The authors compare artworks with respect to key questions, creating a useful tool for art historians, curators, researchers, and artists. This historical classification provides a structured approach to understanding AI art’s creative significance and attributes as it has developed over time.
Journal Articles
Publisher: Journals Gateway
Leonardo (2017) 50 (1): 20–26.
Published: 01 February 2017
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ABSTRACT This article presents ArtMaps, a crowdsourcing web-based app for desktop and mobile use that allows users to locate, move and annotate artworks in the Tate collection in relation to one or more sets of locations. Here the authors show that ArtMaps extends the “space” of the museum and facilitates a new pluriperspectival way of looking at art.
Journal Articles
Publisher: Journals Gateway
Leonardo (2011) 44 (5): 401–404.
Published: 01 October 2011
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ABSTRACT I Seek the Nerves under Your Skin is a wearable audio artwork that is experienced by people running while wearing a special jacket and headphones. This artwork encourages people to run increasingly fast, pushing themselves physically and mentally, which mirrors the intense, crescendoing performance of a poet heard on the headphones. This article discusses the challenges of designing and deploying an artwork that is experienced at high speeds.
Journal Articles
Temporal Convergence in Shared Networked Narratives: The Case of Blast Theory's Day of the Figurines
Publisher: Journals Gateway
Leonardo (2009) 42 (5): 443–448.
Published: 01 October 2009
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ABSTRACT Day of the Figurines , developed by Blast Theory in collaboration with the Mixed Reality Laboratory at Nottingham University, is a massively multiplayer board game for up to a thousand participants. Players can interact remotely with other participants via SMS through their mobile phones from anywhere in the world. Following an analysis of this game's complex use of time, the authors introduce a framework structured around five layers of time, from authorial to perceived time, that will facilitate the management and investigation of networked narratives shared by mobile communities over prolonged periods of time.
Journal Articles
Publisher: Journals Gateway
Leonardo (2008) 41 (3): 304–305.
Published: 01 June 2008