ABSTRACT Taking its starting point from a recent experiment in the genetics of E. coli, this article explores how processes of organization, dis-organization and re-organization may be thought of as creative. Extending Deleuze and Guattari's concept of the Body without Organs and citing artworks such as George Legrady's Slippery Traces , Paul DeMarinis's Messenger , Jon McCormack's Eden and Natalie Jeremijenko's One Trees , the paper juxtaposes recent scientific research with experimental art in order to reformulate the concept of organization for use in artistic and interactive settings, theorizing it as a creative process rather than positioning it as a limiting, institutionalizing or negative force.
ABSTRACT Interactive narratives are inextricable from the way that we understand our encounters with digital technology. This is based upon the way that these encounters are processually formed into a narrative of episodic events, arranged and re-arranged by various levels of agency. After describing past research conducted at the iCinema Research Centre at the University of New South Wales, this paper sets out a framework within which to build a relational theory of interactive narrative formation, outlining future research in the area.