Abstract
The author discusses his use of generative three-dimensional notations for representing musical forms. Several key works, programmed in the Max/OpenGL platform, are described in detail, and the author discusses current development with Microsoft’s HoloLens. The author argues that such immersive technology promotes a physical engagement with the score in which the work is an emergent property of an open-ended play.
This content is only available as a PDF.
©2019 ISAST
2019
ISAST
You do not currently have access to this content.