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Douglas A. Miller
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Journal Articles
Publisher: Journals Gateway
Neural Computation (1999) 11 (1): 21–66.
Published: 01 January 1999
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We present a model of visual computation based on tightly inter-connected cliques of pyramidal cells. It leads to a formal theory of cell assemblies, a specific relationship between correlated firing patterns and abstract functionality, and a direct calculation relating estimates of cortical cell counts to orientation hyperacuity. Our network architecture is unique in that (1) it supports a mode of computation that is both reliable and efficent; (2) the current-spike relations are modeled as an analog dynamical system in which the requisite computations can take place on the time scale required for an early stage of visual processing; and (3) the dynamics are triggered by the spatiotemporal response of cortical cells. This final point could explain why moving stimuli improve vernier sensitivity.
Journal Articles
Publisher: Journals Gateway
Neural Computation (1992) 4 (2): 167–190.
Published: 01 March 1992
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What is the complexity of computing equilibria for physically implementable analog networks (Hopfield 1984; Sejnowski 1981) with arbitrary connectivity? We show that if the amplifiers are piecewise-linear, then such networks are instances of a game-theoretic model known as polymatrix games . In contrast with the usual gradient descent methods for symmetric networks, equilibria for polymatrix games may be computed by vertex pivoting algorithms similar to the simplex method for linear programming. Like the simplex method, these algorithms have characteristic low order polynomial behavior in virtually all practical cases, though not certain theoretical ones. While these algorithms cannot be applied to models requiring evolution from an initial point, they are applicable to “clamping” models whose input is expressed purely as a bias. Thus we have an a priori indication that such models are computationally tractable.