The rise of Virtual Reality (VR), Mixed-Reality, and 360-degree storytelling in art and performance contexts necessitates new embodied “languages” as audiences/users are challenged to navigate and become immersed in mediated worlds. Commercial content-creation of immersive, interactive games narrative often rely on tropes of violence and shooting. But as visual artists and theatre practitioners explore these mediums, they are imagining and producing VR environments that offer alternate modes within these platforms, what I am calling “strategies of resistance” to more commercial exploits. I have spent the last five years trying out as much VR as I could, from pruning Bonsai trees to a Squid Game VR game, to a Tempest in VR, and much more. In the examples I highlight here, largely from the initial period of investigation, audiences/users transition from shooting and reacting with violence to having tactical engagements that show an embodied perspective for the form’s development, expansion, and...
VR Environments
Jennifer Parker-Starbuck is Head of Drama, Theatre, and Dance and former Executive Dean of the School of Performing and Digital Arts at Royal Holloway, University of London. She is the author of Cyborg Theatre (2011), co-author of Performance and Media: Taxonomies for a Changing Field (2015), co-editor of Performing Animality: Animals in Performance Practices, (2015. She was the Editor of Theatre Journal from 2015–19 and is a Contributing Editor to the International Journal of Performing Arts and Digital Media. She is a Contributing Editor to PAJ and also served as Assistant Editor (2008–2014). She is Performance Lead for the CoSTAR National Lab for R&D in Creative Technology.
Jennifer Parker-Starbuck is Head of Drama, Theatre, and Dance and former Executive Dean of the School of Performing and Digital Arts at Royal Holloway, University of London. She is the author of Cyborg Theatre (2011), co-author of Performance and Media: Taxonomies for a Changing Field (2015), co-editor of Performing Animality: Animals in Performance Practices, (2015. She was the Editor of Theatre Journal from 2015–19 and is a Contributing Editor to the International Journal of Performing Arts and Digital Media. She is a Contributing Editor to PAJ and also served as Assistant Editor (2008–2014). She is Performance Lead for the CoSTAR National Lab for R&D in Creative Technology.
Jennifer Parker-Starbuck; VR Environments. PAJ: A Journal of Performance and Art 2024; 46 (3 (138)): 133–142. doi: https://doi.org/10.1162/pajj_a_00739
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