According to statistics published in IEEE Spectrum (Prins, Gunkel, Stokking, & Niamut, 2018), the total revenue for virtual reality hardware and software will grow 200-fold from the 2014 basic value by 2020. According to the latest update of the IDC Worldwide Semiannual Augmented and Virtual Reality Spending Guide, the automotive domain will be one beneficiary of augmented reality (AR) and virtual reality (VR) technology with spending expected to reach $12.8 billion by 2020. Another 2017 study by the German Association for the Digital Economy (BVDW) and Accenture (Lucas, 2017) outlines the opportunities and challenges of AR and VR in the automotive industry. AR/VR technology will increase road safety, bring intuitive activities to driving, and finally enhance driving experience. AR/VR technology may also help on the transition toward automated driving. AR head-up displays (HUDs) may soon overlay 3D navigation instructions onto road geometry, and moving obstacles such as...
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Winter 2018
This article was originally published in
Presence: Teleoperators and Virtual Environments
February 01 2018
Special Issue of Presence: Virtual and Augmented Reality Virtual and Augmented Reality for Autonomous Driving and Intelligent Vehicles: Guest Editors' Introduction
Andreas Riener,
Andreas Riener
Technische Hochschule Ingolstadt Germany
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Joe Gabbard,
Joe Gabbard
Virginia Tech Blacksburg, VA, USA
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Mohan Trivedi
Mohan Trivedi
University of California at San Diego La Jolla, CA, USA
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Andreas Riener
Technische Hochschule Ingolstadt Germany
Joe Gabbard
Virginia Tech Blacksburg, VA, USA
Mohan Trivedi
University of California at San Diego La Jolla, CA, USA
© 2019 by the Massachusetts Institute of Technology
2019
Massachusetts Institute of Technology
Presence: Teleoperators and Virtual Environments (2018) 27 (1): i–iv.
Citation
Andreas Riener, Joe Gabbard, Mohan Trivedi; Special Issue of Presence: Virtual and Augmented Reality Virtual and Augmented Reality for Autonomous Driving and Intelligent Vehicles: Guest Editors' Introduction. Presence: Teleoperators and Virtual Environments 2018; 27 (1): i–iv. doi: https://doi.org/10.1162/pres_e_00323
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