This article approaches binaural interactive environments from an artistic research perspective. Beyond content production, an aesthetic reflection of binaural media requires pervasive access to digital processing means and ways to employ them in composition. However, most conventional workflows separate media-specific rendering algorithms from object-based scene authoring. Such a delimitation between binaural engineering and its application restricts transdisciplinary creation that crosses both areas. This article assumes that the full potential of immersive media cannot be explored without investigating technology in the context of aesthetic experience. A case study is presented in which artistic references are regarded together with its technical realization. Contemporary user experience evaluation methods are adopted and refined with reference to the aims of the artist. A subsequent revision of the work is discussed along with implementation adjustments and conceptual alterations. The presented project shall exemplify how artistic research may bridge scholarly investigation and the creative acquirement of media technology beyond its mere application. A point of departure shall be provided for further cross-fertilization between engineering and the arts by identifying mutual implications.

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