Skip to Main Content


Skip Nav Destination

Efficient Collision Culling among Deformable Objects using Graphics Processors

Presence: Teleoperators and Virtual Environments (2006) 15 (1): 62–76.
This article has been cited by the following articles in journals that are participating in Crossref Cited-by Linking.
  • Nigel W. John
Virtual Reality (2008) 12 (4): 269.
Close Modal

or Create an Account

Close Modal
Close Modal