Skip Nav Destination
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments
Presence: Teleoperators and Virtual Environments (2006) 15 (6): 668–687.
This article has been cited by the following articles in journals that are participating in Crossref Cited-by Linking.
- Sridevi Gopakumar
- Madhava Priya Dananjayan
Abhigyan (2024) 42 (3): 246.
- Jing-Yun Zeng
- Yisitie Xing
- Chang-Hyun Jin
Sustainability (2023) 15 (9): 7278.
- Jessica Megarry
- Peta Mitchell
- Markus Rittenbruch
- Yu Kao
- Bryce Christensen
- Marcus Foth
Digital Society (2023) 2 (3)
- Alexander Toet
- Tina Mioch
- Simon N. B. Gunkel
- Omar Niamut
- Jan B. F. van Erp
Quality and User Experience (2022) 7 (1)
- Suzanee Malhotra
Gyan Management Journal (2021) 15 (2): 1.
The role of gamification in brand app experience: The moderating effects of the 4Rs of app marketing
- Jung-Yong Lee
- Chang-Hyun Jin
- Delane Botelho
Cogent Psychology (2019) 6 (1)
- Shaleph J. O’Neill
Digital Creativity (2018) 29 (4): 249.
- Hooman Samani
- Elham Saadatian
- Natalie Pang
- Doros Polydorou
- Owen Noel Newton Fernando
- Ryohei Nakatsu
- Jeffrey Tzu Kwan Valino Koh
International Journal of Advanced Robotic Systems (2013) 10 (12)
- Ioannis Delikostidis
- Thore Fechner
- Holger Fritze
- Ahmed Mahmoud AbdelMouty
- Christian Kray
International Journal of Mobile Human Computer Interaction (2013) 5 (4): 1.
- Rod McCall
- Richard Wetzel
- Johannes Löschner
- Anne-Kathrin Braun
Personal and Ubiquitous Computing (2011) 15 (1): 25.
- Brian E. Mennecke
- Janea L. Triplett
- Lesya M. Hassall
- Zayira Jordán Conde
- Rex Heer
Decision Sciences (2011) 42 (2): 413.
- Ina Wagner
- Wolfgang Broll
- Giulio Jacucci
- Kari Kuutii
- Rod McCall
- Ann Morrison
- Dieter Schmalstieg
- Jean-Jacques Terrin
Presence: Teleoperators and Virtual Environments (2009) 18 (4): 249.