Skip to Main Content

Advertisement

Skip Nav Destination

Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain–Computer Interface with Integrated Stimulation and Real-Time Feedback

Presence: Teleoperators and Virtual Environments (2011) 20 (6): 529–544.
This article has been cited by the following articles in journals that are participating in Crossref Cited-by Linking.
  • Varun Kohli
  • Utkarsh Tripathi
  • Vinay Chamola
  • Bijay Kumar Rout
  • Salil S. Kanhere
Microprocessors and Microsystems (2022) 88: 104392.
  • Haochen Hu
  • Yue Liu
  • Kang Yue
  • Yongtian Wang
Virtual Reality & Intelligent Hardware (2022) 4 (2): 89.
  • Gregoire Hugues Cattan
  • Anton Andreev
  • Cesar Mendoza
  • Marco Congedo
IEEE Transactions on Games (2021) 13 (1): 68.
  • Dong Wen
  • Yali Fan
  • Sheng-Hsiou Hsu
  • Jian Xu
  • Yanhong Zhou
  • Jianxin Tao
  • Xifa Lan
  • Fengnian Li
Annals of Physical and Rehabilitation Medicine (2021) 64 (1): 101404.
  • Majid Aljalal
  • Sutrisno Ibrahim
  • Ridha Djemal
  • Wonsuk Ko
Intelligent Service Robotics (2020) 13 (4): 539.
  • Zhaolin Yao
  • Yijun Wang
  • Chen Yang
  • Weihua Pei
  • Xiaorong Gao
  • Hongda Chen
Integrated Computer-Aided Engineering (2019) 26 (4): 345.
  • Nicholas Waytowich
  • Vernon J Lawhern
  • Javier O Garcia
  • Jennifer Cummings
  • Josef Faller
  • Paul Sajda
  • Jean M Vettel
Journal of Neural Engineering (2018) 15 (6): 066031.
  • Inchul Choi
  • Ilsun Rhiu
  • Yushin Lee
  • Myung Hwan Yun
  • Chang S. Nam
  • Dewen Hu
PLOS ONE (2017) 12 (4): e0176674.
  • Andéol Evain
  • Ferran Argelaguet
  • Géry Casiez
  • Nicolas Roussel
  • Anatole Lécuyer
Brain-Computer Interfaces (2016) 3 (2): 103.
  • Bin He
  • Bryan Baxter
  • Bradley J. Edelman
  • Christopher C. Cline
  • Wenjing W. Ye
Proceedings of the IEEE (2015) 103 (6): 907.
  • Sungchul Mun
  • Min-Chul Park
  • Sumio Yano
International Journal of Human-Computer Interaction (2013) 29 (12): 789.
  • Jozef Legeny
  • Raquel Viciana-Abad
  • Anatole Lecuyer
IEEE Transactions on Computational Intelligence and AI in Games (2013) 5 (2): 111.
Close Modal

or Create an Account

Close Modal
Close Modal