Skip to Main Content

Advertisement

Skip Nav Destination

Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment

Presence: Teleoperators and Virtual Environments (2011) 20 (6): 591–619.
This article has been cited by the following articles in journals that are participating in Crossref Cited-by Linking.
  • Loïc Caroux
  • Morgane Pujol
International Journal of Human–Computer Interaction 1.
  • Chris Juliantino
  • Mega Putri Nathania
  • Religiana Hendarti
  • Herru Darmadi
  • Bonny A Suryawinata
Procedia Computer Science (2023) 216: 310.
  • Yi Yong Lee
  • Chin Lay Gan
  • Tze Wei Liew
  • Zheng Yan
Human Behavior and Emerging Technologies (2022) 2022: 1.
  • Yue Meng-Lewis
  • Gavin Lewis
  • Zhi Lin
  • Yupei Zhao
International Journal of Human–Computer Interaction 1.
  • Yunshui Jin
  • Minhua Ma
  • Yongning Zhu
Multimedia Tools and Applications (2022) 81 (4): 5795.
  • Sun Joo (Grace) Ahn
  • Kristine L. Nowak
  • Jeremy N. Bailenson
Computers & Education (2022) 186: 104532.
  • Ivanka Pjesivac
  • Sun Joo (Grace) Ahn
  • Andrea Briscoe
  • Solyee Kim
Journalism Practice 1.
  • Angeliki Syropoulou
  • Nikolaos Vernadakis
  • Marina Papastergiou
  • Thomas Kourtessis
Sport Sciences for Health (2022) 18 (1): 203.
  • Katharina Margareta Theresa Pöhlmann
  • Julia Föcker
  • Patrick Dickinson
  • Adrian Parke
  • Louise O’Hare
Multisensory Research (2021) 34 (6): 623.
  • Rebecca C Nee
Convergence: The International Journal of Research into New Media Technologies (2021) 27 (5): 1488.
  • Quentin Marre
  • Loïc Caroux
  • Jean-Christophe Sakdavong
International Journal of Human–Computer Interaction (2021) 37 (12): 1089.
  • Shu-Fen Wu
  • Yu-Ling Lu
  • Chi-Jui Lien
IEEE Access (2021) 9: 85813.
  • César Daniel Rojas Ferrer
  • Hidehiko Shishido
  • Itaru Kitahara
  • Yoshinari Kameda
  • Valerio Capraro
PLOS ONE (2020) 15 (3): e0230042.
  • Shaojung Sharon Wang
  • Chih-Ting Hsieh
Environment and Behavior (2020) 52 (7): 695.
  • Sujin Bae
  • Timothy Hyungsoo Jung
  • Natasha Moorhouse
  • Minjeong Suh
  • Ohbyung Kwon
Sustainability (2020) 12 (7): 2956.
  • Matthias Hofer
  • Tilo Hartmann
  • Allison Eden
  • Rabindra Ratan
  • Lindsay Hahn
Frontiers in Virtual Reality (2020) 1
  • Caryne Torkia
  • Stephen E. Ryan
  • Denise Reid
  • Patrick Boissy
  • Martin Lemay
  • François Routhier
  • Resi Contardo
  • Janet Woodhouse
  • Phillipe S. Archambault
Disability and Rehabilitation: Assistive Technology (2019) 14 (1): 46.
  • Julie Guidry Moulard
  • Michael Kroff
  • Kathrynn Pounders
  • Cassandra Ditt
Journal of Interactive Advertising (2019) 19 (3): 219.
  • Karyn Riddle
  • Swee Kiat Tay
  • Jiaxi Wu
Communication Studies (2019) 70 (1): 36.
  • Matt C. Howard
Human–Computer Interaction (2019) 34 (3): 205.
  • Paul Hendriks Vettehen
  • Daan Wiltink
  • Maite Huiskamp
  • Gabi Schaap
  • Paul Ketelaar
Computers in Human Behavior (2019) 91: 24.
  • Daniel M. Shafer
  • Corey P. Carbonara
  • Michael F. Korpi
Games for Health Journal (2019) 8 (1): 15.
  • Hafedh Al-Shihi
  • Sujeet Kumar Sharma
  • Mohamed Sarrab
Education and Information Technologies (2018) 23 (5): 1805.
  • Jonmichael Seibert
  • Daniel M. Shafer
Virtual Reality (2018) 22 (1): 79.
  • Iis P. Tussyadiah
  • Dan Wang
  • Timothy H. Jung
  • M.Claudia tom Dieck
Tourism Management (2018) 66: 140.
  • Linwan Wu
  • Matthew A. Stilwell
Journal of Research in Interactive Marketing (2018) 12 (1): 22.
  • Seth E. Jenny
  • David P. Schary
  • Kristy M. Noble
  • Shelley D. Hamill
Simulation & Gaming (2017) 48 (6): 722.
  • Shirley S. Ho
  • May O. Lwin
  • Jeremy R.H. Sng
  • Andrew Z.H. Yee
Computers in Human Behavior (2017) 72: 381.
  • Youngkyun Baek
  • Achraf Touati
Computers in Human Behavior (2017) 69: 347.
  • Katheryn R. Christy
  • Jesse Fox
Cyberpsychology, Behavior, and Social Networking (2016) 19 (4): 283.
  • Robert P. Griffiths
  • Matthew S. Eastin
  • Vincent Cicchirillo
Communication Research (2016) 43 (4): 468.
  • Juan A. Besada
  • José M. Rodera
  • Ana M. Bernardos
  • Javier Portillo
  • José R. Casar
Journal of Ambient Intelligence and Smart Environments (2016) 8 (2): 169.
  • Loïc Caroux
  • Katherine Isbister
  • Ludovic Le Bigot
  • Nicolas Vibert
Computers in Human Behavior (2015) 48: 366.
  • Elizabeth J. Lyons
Games for Health Journal (2015) 4 (1): 12.
  • Daniel M. Shafer
  • Corey P. Carbonara
Games for Health Journal (2015) 4 (6): 452.
  • Daniel M. Shafer
Journal of Broadcasting & Electronic Media (2014) 58 (2): 272.
  • Anthony Limperos
  • T. Franklin Waddell
  • Adrienne Holz Ivory
  • James D. Ivory
Presence: Teleoperators and Virtual Environments (2014) 23 (4): 341.
  • Daniel M. Shafer
  • Corey P. Carbonara
  • Lucy Popova
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 267.
  • Yun Ling
  • Harold T. Nefs
  • Willem-Paul Brinkman
  • Chao Qu
  • Ingrid Heynderickx
  • Mel Slater
PLoS ONE (2013) 8 (11): e78513.
  • Robin Mellecker
  • Elizabeth J. Lyons
  • Tom Baranowski
Games for Health Journal (2013) 2 (3): 142.
  • Tracy Harwood
Journal of Electronic Commerce in Organizations (2012) 10 (2): 16.
Close Modal

or Create an Account

Close Modal
Close Modal