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PRESENCE: Virtual and Augmented Reality (2022) 28: 5–27.
PRESENCE: Virtual and Augmented Reality (2022) 28: 53–63.
PRESENCE: Virtual and Augmented Reality (2022) 28: 227–245.
PRESENCE: Virtual and Augmented Reality (2022) 28: 247–265.
PRESENCE: Virtual and Augmented Reality (2022) 28: 267–280.
PRESENCE: Virtual and Augmented Reality (2022) 28: 281–292.
PRESENCE: Virtual and Augmented Reality (2022) 28: 293–312.

User Experience and Engagement in the Reality–Virtuality Continuum

PRESENCE: Virtual and Augmented Reality (2022) 28: 203–206.
PRESENCE: Virtual and Augmented Reality (2022) 28: 29–52.
PRESENCE: Virtual and Augmented Reality (2022) 28: 65–85.
PRESENCE: Virtual and Augmented Reality (2022) 28: 87–126.
PRESENCE: Virtual and Augmented Reality (2022) 28: 207–226.
PRESENCE: Virtual and Augmented Reality (2022) 28: 153–168.
PRESENCE: Virtual and Augmented Reality (2022) 28: 127–152.
PRESENCE: Virtual and Augmented Reality (2022) 28: 169–201.

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