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Identification of Visual Functional Thresholds for Immersion Assessment in Virtual Reality
PRESENCE: Virtual and Augmented Reality (2023) 29: 1–22.
How to Catch ’Em All? An Investigation of Personality and Gameplay Styles in Pokémon GO
PRESENCE: Virtual and Augmented Reality (2023) 29: 23–36.
Overview of Controllers of User Interface for Virtual Reality
PRESENCE: Virtual and Augmented Reality (2023) 29: 37–90.
Back to the Past—An Experimental Investigation of the Effects of Immersive Historical Environments on Empathy and Morality
PRESENCE: Virtual and Augmented Reality (2023) 29: 91–111.
A Live Speech-Driven Avatar-Mediated Three-Party Telepresence System: Design and Evaluation
PRESENCE: Virtual and Augmented Reality (2023) 29: 113–139.
The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors, and Performance in Virtual Reality
PRESENCE: Virtual and Augmented Reality (2023) 29: 141–169.
A Quantifiable Framework for Describing Immersion
PRESENCE: Virtual and Augmented Reality (2023) 29: 191–200.
Food Evaluation in Augmented Reality Environments: Can AR Affect Behavioral and Psychophysiological Responses?
PRESENCE: Virtual and Augmented Reality (2023) 29: 201–222.
Metrics for Evaluating Cyber Security Data Visualizations in Virtual Reality
PRESENCE: Virtual and Augmented Reality (2023) 29: 223–240.
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