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August 2003
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
In this Issue
Fourth International Workshop on Presence, May 2001: Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 333–334.
Reflections on Real Presence by a Virtual Person
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 335–345.
Media Psychology “is not yet there”: Introducing Theories on Media Entertainment to the Presence Debate
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 346–359.
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 360–373.
Designing for Presence and Performance: The Case of the Virtual Fish Tank
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 374–386.
Movement Behavior for Soldier Agents on a Virtual Battlefield
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 387–410.
Real Handball Goalkeeper vs. Virtual Handball Thrower
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 411–421.
Forum
Progress and Prospects for the Development of Computer-Generated Actors for Military Simulation: Part 2—Reasoning System Architectures and Human Behavior Modeling
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 422–436.
Product Review: An Overview of Cluster Solutions for Immersive Displays
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 437–440.
Review: Understanding Virtual Reality—Interface, Application, and Design
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 441.
Understanding Virtual Reality—Interface, Application, and Design
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 441–442.
Review: Level of Detail for 3D Graphics
Presence: Teleoperators and Virtual Environments (2003) 12 (4): 441–442.
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