Skip Nav Destination
Issues
December 2004
This article was originally published in
Presence: Teleoperators and Virtual Environments
-
Cover Image
Cover Image
Special Issue: ACM VRST '02 Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments (2004) 13 (6): iii.
The Randomized Sample Tree: A Data Structure for Interactive Walk-Throughs in Externally Stored Virtual Environments
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 617–637.
Creating Walk-Through Images from a Video Sequence of a Dynamic Scene
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 638–655.
Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 656–667.
Real-Time Animation of Complex Virtual Cloth with Physical Plausibility and Numerical Stability
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 668–680.
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 681–691.
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 692–707.
A Framework for Building and Deploying the Multiparty Audio Service for Collaborative Environments
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 708–725.
Light-Field Rendering Using Colored Point Clouds—A Dual-Space Approach
Presence: Teleoperators and Virtual Environments (2004) 13 (6): 726–741.
Advertisement