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October 2005
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
Cover Image
In this Issue
Special Issue: Immersive Projection Technology Guest Editor's Introduction
Presence: Teleoperators and Virtual Environments (2005) 14 (5): iv–vi.
Rapidly Deployable Multiprojector Immersive Displays
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 501–510.
Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 511–527.
Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 528–549.
Methodology for the Iterative Evaluation of Prototype Head-Mounted Displays in Virtual Environments: Visual Acuity Metrics
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 550–562.
Successes and Failures in Co-Present Situations
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 563–579.
Movement Around Real and Virtual Cluttered Environments
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 580–596.
Forum
Two Unusual Projection Spaces
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 597–605.
The Effect of Memory Schemas on Object Recognition in Virtual Environments
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 606–615.
The Binding Problem in Presence Research
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 616–621.
Review: Inhabited Information Spaces—Living with your Data
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 622–623.
Review: Introduction to Virtual Reality
Presence: Teleoperators and Virtual Environments (2005) 14 (5): 623–624.
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