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February 2006
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
Cover Image
In this Issue
Special Issue: IEEE Virtual Reality 2005 Conference Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments (2006) 15 (1): iii–iv.
ARTICLES
The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 1–15.
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 16–32.
Evolving an Immersive Medical Communication Skills Trainer
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 33–46.
A Spring Model for Whole-Hand Virtual Grasping
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 47–61.
Efficient Collision Culling among Deformable Objects using Graphics Processors
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 62–76.
Enabling Scalability by Partitioning Virtual Environments Using Frontier Sets
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 77–92.
Occlusion in Mirror-Based Co-Located Augmented Reality Systems
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 93–107.
The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays
Presence: Teleoperators and Virtual Environments (2006) 15 (1): 108–121.
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